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Subject: Can a player hold more than one title? rss

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Francis K. Lalumiere
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Could I be both the Governor and the Admiral, for instance?
 
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Gerald Squelart
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Yes, If other players let you do this, you can be master of both sea and land defenses!
Of course it means you have spent two of your movements on these while others got other things, so make it count!
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Ottevaere Wouter
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Using the correct historical theme of the game: you don't get the title of Admiral or Governor, because you are playing as an English privateer who's pillaging Spanish forts, towns and ships.

Getting the Admiral and/or Governor tile means that you laid your hands on information from the Admiral and/or Governor about the military strength of respectively ships and/or soldiers.

So if you got both tiles, you are well informed about the military strenghts of both naval and land forces of the Spanish colonial army.
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Gerald Squelart
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Ottevaere, I wouldn't agree with your interpretation, since the player actively chooses where the defenses go, instead of just having a look at randomly-placed disks.

How about this: While visiting Plymouth, you meet shady characters who can bribe the Admiral and/or Governor on your behalf and entice them to distribute their defenses as you suggest before you set sail.

Or closer to your idea: You intercept defense plans as they are dispatched, but you may change them as you see fit before forwarding them.

Edit: But yes I agree with your point that the player is probably not the Admiral and/or Governor.
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Chris Brown
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gerald wrote:
Ottevaere, I wouldn't agree with your interpretation, since the player actively chooses where the defenses go, instead of just having a look at randomly-placed disks.

How about this: While visiting Plymouth, you meet shady characters who can bribe the Admiral and/or Governor on your behalf and entice them to distribute their defenses as you suggest before you set sail.

Or closer to your idea: You intercept defense plans as they are dispatched, but you may change them as you see fit before forwarding them.

Edit: But yes I agree with your point that the player is probably not the Admiral and/or Governor.
I find it a stretch to put too much super logical theme to the tile. Remember, placing the strength is only half of the power. You also get to claim points for each remaining gem, and the governor gets to move up one place when sailing out. Any theme logic added to that would be quite the stretch I think. It's a euro style game, you can't expect the theme to be flawless. I'm happy with how much theme it has as it is.
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Francis K. Lalumiere
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killerardvark wrote:
gerald wrote:
Ottevaere, I wouldn't agree with your interpretation, since the player actively chooses where the defenses go, instead of just having a look at randomly-placed disks.

How about this: While visiting Plymouth, you meet shady characters who can bribe the Admiral and/or Governor on your behalf and entice them to distribute their defenses as you suggest before you set sail.

Or closer to your idea: You intercept defense plans as they are dispatched, but you may change them as you see fit before forwarding them.

Edit: But yes I agree with your point that the player is probably not the Admiral and/or Governor.
I find it a stretch to put too much super logical theme to the tile. Remember, placing the strength is only half of the power. You also get to claim points for each remaining gem, and the governor gets to move up one place when sailing out. Any theme logic added to that would be quite the stretch I think. It's a euro style game, you can't expect the theme to be flawless. I'm happy with how much theme it has as it is.

I think we're all just trying to have some fun with the theme.
To *roleplay* it a bit, as it were.
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Peter Hawes
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My original thematic intention was that you have captured defensive plans and troop deployments or even captured a Spanish Admiral or Governor (or someone just below them in rank who knows the troop or frigate placements. Drake did 2 voyages prior to the first voyage listed in this game. The purpose was purely to gain information on the Spanish Main and learn how the Spaniards defended it. He made no attacks on these two voyages.

The benefits gained by such voyages was to be represented by the power of the Governor and the Admiral i.e. information about the Main unknown to other players.
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Jo Bartok
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gerald wrote:
Ottevaere, I wouldn't agree with your interpretation, since the player actively chooses where the defenses go, instead of just having a look at randomly-placed disks.

How about this: While visiting Plymouth, you meet shady characters who can bribe the Admiral and/or Governor on your behalf and entice them to distribute their defenses as you suggest before you set sail.

Or closer to your idea: You intercept defense plans as they are dispatched, but you may change them as you see fit before forwarding them.

Edit: But yes I agree with your point that the player is probably not the Admiral and/or Governor.


I do. While you could make the theme "break" here, basically you know what the Governor does and/or influence him, giving you an advantage.

For that this game has a lot of euro mechanics I found it to be very thematic (the other "thematic euros" I can recommend are Löwenherz and Infamy - rare gems.)
 
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