J. Alan Henning
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Please vote for which design you like best:
http://bit.ly/1MhWzf6

This is for our free, print-and-play game, Melee in the Mines.

Thanks for sharing your opinion!
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Scott Fishwick
United Kingdom
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#10 is my favourite, followed by #13.
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Glenn D
United States
Cumming
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My highest votes were for numbers 13 and 14.
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matt tweedt
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#10 is beautiful. Looks like an app on the phone.

#13 is my favorite too. But I would like to see the silhouettes flipped to white, with a shadow to make them stand out against the dark background.
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Shane Steely
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Fort Collins
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#10 is by far the best layout.
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Ryan Mentock
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Durham
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Images/silhouettes from #13 with the card design of #10 would look cool.
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J. Alan Henning
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Matt Tweedt wrote:
#10 is beautiful. Looks like an app on the phone.

#13 is my favorite too. But I would like to see the silhouettes flipped to white, with a shadow to make them stand out against the dark background.

Like this?


My prototype design had silhouettes, because it was cheap and easy and fitting for a prototype. And then I started to like silhouettes.

But I'm surprised to see others like them too. If you like the silhouettes, why are you taken with them?

I had assumed people would want more detail -- but this is why I did the poll! So thanks to all of you.
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dennis bennett
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I generally like the minimalist look of silhouettes, but in this case i feel they clash too much with the style of the rest of the cards.

Non of the designs appeal to me in particular.
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DZ Woloshyn
Canada
Toronto
Ontario
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I think that I'm in the minority, here, but I found that the torchlit-stone design of #14 does the best job of evoking the setting of the game. I recommend against yellow-on-yellow text, though.

That said, I also admire the monochromatic wraith of #5: the hairstyle, flowers, and broken wagonwheel style collar implies that this undead thing has a story behind it, and the predominantly black scheme alludes to a dark environment. The silhouettes don't really work for me when the backgrounds are detailed, but when there is no background, as in Panel 3 of #12, then it has a Titan/Magic Realm nostalgic feel.

#10 sure looks slick, but I feel a disconnect between its style and the underground combat motif.
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Christopher Meyer
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Apex
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My favorite was 14. Though 10 was also good, it looked like something you might see in a digital game. Which if you intend to do might be the best choice
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Linda Baldwin
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Clearly I'm odd gamer out, but I love #5 and #8.
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Susan F.
Canada
Lethbridge
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Jeffrey Henning wrote:
Matt Tweedt wrote:
#10 is beautiful. Looks like an app on the phone.

#13 is my favorite too. But I would like to see the silhouettes flipped to white, with a shadow to make them stand out against the dark background.

Like this?


My prototype design had silhouettes, because it was cheap and easy and fitting for a prototype. And then I started to like silhouettes.

But I'm surprised to see others like them too. If you like the silhouettes, why are you taken with them?

I had assumed people would want more detail -- but this is why I did the poll! So thanks to all of you.


I don't like the white silhouettes. Kills the ambiance created by the "shadows".

I like #13 and #14 best.

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Selwyn Hope
Australia
Cannington
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Prefer #10 (think it needs more to differentiate the law/chaos/wild - perhaps colour the outer ring the same as the faction), and #14
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Eric S.
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Graphics: #10
Illustration: #5
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Filipe
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I think 13 and 5 are better than the rest.

As unsolicited advice, I think there is one thing everybody must have in mind while working on the layout of card games (I learned this the hard way) and it must be considered before experimenting with the best looking design. Card games usually have their rules on the cards themselves, thus being able to read them is essential.

Look at entry 14 and try to imagine playing this game with lights not very strong. Yellow text over golden background... it could ruin the experience. Colors look way better and distinct on a backlighted monitor screen than on printed paper. Contrast is paramount. Entry 10 has another problem: very small text. That can be very frustrating for those with a sight not quite 20/20.
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Michael Lancee
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Bloomington
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#8 By far.. it's like they were designed by a different artist. To be honest I find the other ones really ugly.
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J. Alan Henning
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Thanks to everyone for the feedback so far!

extherci wrote:
As unsolicited advice, I think there is one thing everybody must have in mind while working on the layout of card games (I learned this the hard way) and it must be considered before experimenting with the best looking design. Card games usually have their rules on the cards themselves, thus being able to read them is essential.

Yes, this is a concern with all the designs, and something I have kept in mind. Some seem to be designed for a standard card format, when in fact this is a mini-format.

ThisIsMichael wrote:
#8 By far.. it's like they were designed by a different artist. To be honest I find the other ones really ugly.

Yes, each design is from a different artist.

- Jeffrey
 
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J. Alan Henning
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Thanks to everyone who voted. 62% of you rated #13 as or :


Compared to 54% for #10:


No other design was rated or by a majority of respondents.

Thanks so much -- I'll let you know when the new cards for Melee in the Mines are available. They will be free to print-and-play.
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