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Roads to Leningrad» Forums » General

Subject: Is Game Play Too Detailed and Time Consuming? rss

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Michael Gurien
United States
California
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I'm thinking about getting Roads to Leningrad. I downloaded and read the latest living rules from GMT's website and while the rules are not overly complex, they do seem a bit involved. I read the review of the game posted here and the reviewer did not think the game system was too detailed or burdensome, but my reading of the rules seems to indicate otherwise. For example, the pre-combat and combat systems have several intricate steps that would appear to require a significant amount of time and attention. Is this true or, as is the case with most wargames, is it simply a matter of learning the system, after which play occurs at an reasonable speed? If it is the latter, how long is the learning curve for the game? The topic is of interest to me, but if the game play is too detailed and time consuming, it won't see much playing time. Thanks in advance for your thoughts and opinions.
 
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Scott Shafer
United States
Siloam Springs
Arkansas
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No...

The learning curve is fairly smooth, but the playing curve, especially for the Russians, is a bit steeper. Play it to figure out the rules...figuring out the game is another matter. This game is very well worth learning.

VR/Chaplain Shafer, LT USN
 
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Mark Buetow
United States
McHenry
Illinois
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Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
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We had a "mini" Con here in Louisville last weekend. Roads was there and so was its designer, Vance von Borrie. (sp?) He had it set up with an enlarged board and 1 inch counters mounted on posterboard thick foam. It looked really nice.

He had two different guys learning the game (they played each other and then one guy played Vance). I watched them a bit and overheard them and while they were certainly making many rules references, and had the designer helping them learn, they didn't seem to think it was overly complicated. Whatever actually went on, they appeared to have the gist of it down and enjoyed their games. (I guess it was about 2 games in the course of the day, probably five or six hours total).

 
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Björn Hansson
Sweden
Bromma
Stockholm
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The games runs very smoothly once you grasp the rules. The rule book is thick, but not complex.
 
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stuart cudahy
Australia
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Wargamers often approach a new game system with pre-conceived ideas of what a good game is. This can get in the way of discovering the playability of a new game system.
Roads to Leningrad rocks! I've started to realize this, after playing the game a few times.
The key battle points move around every game!
Every game, the key village or road junction changes! Get into this game you will find yourself fighting for half a dozen dachas and loving it! And the village or battle focal point changes every game!
supply in 'Roads to Leningrad' is not nearly the restriction some players think. Momentary ( 2 turns ) non-disadvantageous lack of supply rules allow enough scope for most players to try almost every conceivable axis of advance. In this game it pays to watch your enemy, he may do anything!!!
gg cheers Stu
 
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