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The Builders: Middle Ages» Forums » Variants

Subject: Mellowing machines mechanism rss

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Jerrad Pierce
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As you may have noticed, the machines are very powerful and if they come out early/are horded, they can permit the players with them a very strong advantage. A simple and thematic means of balancing the machine power-- while not completely removing it--is to consider the machines as automatic workers i.e;

1. Machines do not require actions to operate (unchanged from base)
2. But it is necessary to feed/fuel machines, just like workers. Therefore, to use a machine one must pay a cost equal to the number of bars it provides, just as with a worker. (NEW)

We have found this to be a useful tweak, and hope you do too.

Cheers!
 
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Nat Levan
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belg4mit wrote:
1. Machines do not require actions to operate (unchanged from base)


Double check the rules on this. Machines require an action, just like a regular worker, they they just don't cost any money.

Personally, I find the machines a little underpowered, because they don't get you any money.
But reversing the basic rules so that they don't need an action but do require money is an interesting twist.
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Jerrad Pierce
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Hmm, I just reread the rules and see that you are correct. I think the rules on it are not as clear nor as prominently featured as they should be though, but perhaps I have a different edition. My rule book says the game comes with 47 buildings (including 8 machines), not 42.

I'll try it the designer's way, but thematically it makes more sense to me to pay for the fuel :-P
 
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