Gotta buy 'em all
So the problem we noticed with high player count games is that the thing only gets one turn to draw a card to possibly get more infected cards. Sometimes that turn is
a) Panic card
b) Skipped because of quarantine or change places
c) Not useful as no infected cards are drawn.
This leads to a fairly slow game and unfun for the thing.
What the fix aims to do is accelerate the game to the stage where people are getting infected and people aren't sure, rather than it possibly taking a full deck cycle before it happens.
In the setup for the game, set aside the thing card, and (x) infected cards.
|| Players | x ||
|| 4 | 0 ||
|| 5 | 0 ||
|| 6 | 1 ||
|| 7 | 1 ||
|| 8 | 2 ||
|| 9 | 2 ||
|| 10 | 3 ||
|| 11 | 3 ||
|| 12 | 4 ||
Once everyone has their cards, there is a short reveal phase, everyone closes their eyes, the infected and the thing open their eyes. The thing raises their thumb. Then everyone closes their eyes. Then everyone opens, and the game starts.
The way this change works is that either the thing has an ally to help them sort through the cards and get more infected cards at the start and speed up the game, or the thing at least starts with infected cards in hand, so they can infect someone shortly after.
- Last edited Mon Mar 9, 2015 2:58 am (Total Number of Edits: 1)
- Posted Mon Mar 9, 2015 2:57 am
Interesting idea. We did have a 7 player game last night where the thing had no infected cards all game. He was also quarantined early on, accidentally. He basically couldn't do much!
Without infected cards, the thing is in a bit of a pickle...