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Sergeants Miniatures Game: Red Devils» Forums » Rules

Subject: Newbie rules questions rss

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Doc Bullseye
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1. Scenario 201 gives the Germans and British one choice of order. In both cases, the order says "you deploy up to 6 at the landmark, others come in on turn 3". But the rules say that you choose orders randomly and keep them secret. How can an order be secret if it modifies the starting conditions of the scenario? Why say the orders are random when most scenarios give you one to choose from? Are we doing something wrong?

2. Drawing damage. For grenades, it says that the soldier damaged draws the damage card. We assumed that for shooting, the shooter draws the damage card. Is this correct? If not, then it implies that you want a deck with as few "Kill" results as possible.

3. For determining whether a soldier is inside another's arc for shooting, is it sufficient for any part of the base to be in the arc?
 
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Tom Boyd
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KnobDoctor wrote:
Why say the orders are random when most scenarios give you one to choose from? Are we doing something wrong?


Most scenarios will give you three order cards, from which you choose one randomly.

KnobDoctor wrote:
2. Drawing damage. For grenades, it says that the soldier damaged draws the damage card. We assumed that for shooting, the shooter draws the damage card. Is this correct? If not, then it implies that you want a deck with as few "Kill" results as possible.


For shooting damage is drawn from the targeted soldier's deck, for Close Combat the damage is selected from the attackers hand. So the number of Wounds and Kills in your deck reflects damage taken in shooting, and damage dealt in HtH. Building a deck with few Kills is great for a squad that doesn't intend to enter HtH, but dangerous if you get drawn in.

KnobDoctor wrote:
3. For determining whether a soldier is inside another's arc for shooting, is it sufficient for any part of the base to be in the arc?


I believe so (by the letter of the rules), but many house rule that LoS is from helmet to helmet.

Have fun!
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Greg
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1. Scenario 201 is a solo scenario. If you choose to play as the British, you bring in characters Dewhurst, Thatcher and Fischer all at different ranks. Then drop down to Solitaire player forces and orders section and it will tell you that as the British, you will be allowed a total of 32 VP of soldiers and equipment (these include the characters listed above) and that your orders will be either 59 or 60.

The Opposing Forces and Orders would be the German characters Schlesinger, Gottke and Haas all at different ranks, and any two other German soldiers. They will use orders #54.

If you were playing as the Germans, then you would use those characters listed and other soldiers and equipment for a total of 32VP, with orders 51 and 63. The opposing force would be the British characters listed at the top and any two other British soldiers and they would use orders #56.

As far as the rest of the scenarios, well the randomization of orders is used when there are multiple orders listed as available for a side. The expansions will have more variety offered, especially Road to Carentan that follows up Day of Days for the U.S. forces. They have a lot of scenarios where both sides have 3 to choose from.

Also, if players have enough time before playing, you can choose your orders offered by the scenario and then build your squad to help accommodate those orders.

2. For shooting, the hit soldier draws from their own deck as well. Shooter draws the "to hit" check to see if they hit the enemy, but the soldier that is hit draws their own damage. As far as how many Kill cards you want to have in your deck, well it's a balancing act in a way because while having fewer Kill cards will help you vs. ranged attacks and such, it will hurt you in Combat Contact. When you resolve Fighting at the end of a phase for soldiers in Combat Contact, you play the damage cards from your own deck, so this is where Kill and Wound cards will help you because they will be applied against the enemy solider. The only way you can capture an enemy soldier for scenario or VP purposes (captured soldiers are worth double their VP value at the end of the game), is to apply a Kill damage card to them in a Fight and choose to capture them instead of killing them. So if you don't have many Kill cards in your deck, you will be better off vs. ranged attacks, but you could be in trouble if the enemy closes in on you for close combat.

3. Yes, any part of the base is fine. Some people may choose to be more precise and go helmet to helmet as far as measuring things with, but the rules are meant to be pretty quick and not overly fiddly, so any part of the base is fine.
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Doc Bullseye
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Thanks for the quick response, guys!
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Karl Schreiber
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#2 I might add that, as far as I have interpreted the rules, you have to take each soldier's core action cards and specific rank cards when building your action deck. This means that unless you get a very funny set of soldier decks, you're going to have some "kill" cards in your action deck. In other words, you cannot just take all the "kill" cards out when selecting soldiers and building your deck.

In one game my friend misunderstood these rules and took all the "kill" cards out. I was thinking this guy is so lucky, and wondering why I could not hit him with anything. Finally I got a wound on one soldier and noticed that he had cycled through his action deck much faster than me, that's when he told me he had taken all the "kill" cards out. I just laughed and charged his troops wherever I could from then on.
 
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Maxime Noel
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FlyingGoblin wrote:
#2 I might add that, as far as I have interpreted the rules, you have to take each soldier's core action cards and specific rank cards when building your action deck. This means that unless you get a very funny set of soldier decks, you're going to have some "kill" cards in your action deck. In other words, you cannot just take all the "kill" cards out when selecting soldiers and building your deck.

In one game my friend misunderstood these rules and took all the "kill" cards out. I was thinking this guy is so lucky, and wondering why I could not hit him with anything. Finally I got a wound on one soldier and noticed that he had cycled through his action deck much faster than me, that's when he told me he had taken all the "kill" cards out. I just laughed and charged his troops wherever I could from then on.


You are correct, you have to use ALL the base and rank card fopr your soldiers, the only cards that you can choose to include or not are the specialist card (any, react, preemp).

It is possible to build a team with no Kill, you just have to have the right soldiers. But once your opponent figure this out, he will prabably do liek you did, closing the distance.
 
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