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Subject: Who, What, Why? talks to Tim Fowers designer of Burgle Bros rss

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Michael Bonet
United States
New York
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*Cross-posted with the Podcast & Blogs forum.

On Kickstarter now!

Recently, we sat down to discuss Burgle Bros with designer Tim Fowers. Here is a snippet from our the web post about the show:

Our discussion with Tim focused on the relative ease with which this game came to life. Unlike many other games designed in this world, elements of Burgle Bros seemed to come together relatively quickly to form a cohesive and coherent game. We also talked about variants to the game both created by the designer and those yet to be created by the players. Tim is excited to see what kind of ideas people come up with that encourage more explorative play with his game.

This Kickstarter campaign is exactly why the platform exists. Tim mentions in the interview that he does not use a distributor and would be unable to produce his games without the help of Kickstarter. For all of the flak Kickstarter receives on this board, people should realize that it offers people an opportunity to do things they may be unable to do otherwise.

If you would like to listen to our interview please follow the links below.

For the interview
Who, What, Why? webpage: Burgle Bros
Who, What, Why? direct download: The Audio

For the podcast itself
Who, What, Why? episode Geeklist: Who, What, Why?
Follow Who, What, Why? on Twitter: Tweet Tweet
Like Who, What, Why? on Facebook: Likey Likey
Who, What, Why? iTunes page: iTunes
Who, What, Why? Stitcher page: Stitcher
You can also pick us up through other podcast aggregating software by inputing our show feed: RSS feed
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