The game is played by draft picking mech parts to be assembled and battled. There are stat cards for each of the 24 mech parts and a communal deck that adds extra abilities and maneuvers. Combat is opposed 2D6 rolls and as the mechs take damage parts are knocked off the minis. I will post more complete rules as they get finished up and proof read.
All feedback is appreciated! Thanks for taking a look.
Last edited Thu Mar 19, 2015 1:53 am (Total Number of Edits: 1)