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Axis & Allies: Guadalcanal» Forums » Variants

Subject: Unlimited Ship Movement rss

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Drazen Kramaric
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Americans invaded Guadalcanal on August 7th. Admiral Mikawa sailed out from Rabaul with seven cruisers and destroyer and defeated Allied fleet in Battle at Savo Island off shore Guadalcanal in night from August 8th to 9th.

Clearly, no matter what scale we imagine, the opposing fleets sailing from their home bases could reach any sea zone in less than 48 hours.

In comparison, nine months passed between Japanese withdrawal from Guadalcanal (February 1943) and the American invasion of Bouganville (November 1943).

I wonder why were fleet movements limited to one sea zone only. What was the designer hoping to achieve and what did he want to avoid? Did anyone try to play the game with increased or even unlimited naval movement?
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Minot
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The same thing is true of air movement as well. Japanese fighters regularly flew combat from Rabaul to Guadalcanal.

Obviously the game is abstract, but I reconcile it by viewing movement and battle not as individual engagements like Savo Island, but as all or part of a whole campaign.
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