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Subject: ARCHON...board game? rss

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Mike Brown
United States
Ohio
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Think it possible to make a board game version of Archon? Have not played this game in many,many years. Would love to see some kind of conversion.
 
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J. Green
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This just happens to be a fave of mine: I have the original Archon game somewhere, floppy disc and all. The closest thing to it in recent years is an Xbox game called Wrath: Unleashed, and it's basically a cross between Archon and the old Avalon Hill boardgame Titan, which may have inspired the original designers of Archon. Titan is expensive and out of print, but it is essentially the same kind of thing as Archon on a much grander scale and handles up to 6 players.

Here's a link:
http://www.boardgamegeek.com/game/103

Hope this helps.
 
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Diz Hooper
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Osaka
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Archon! I remember playing that for hours on the old Amiga. It seems like you should be able to turn it into a boardgame.

 
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Mike Brown
United States
Ohio
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I would think something with minis along with a stat card with abilities/powers for each piece. Random drawn battle boards for the pieces to fight on based on the color of battle tile.(heck maybe D&D minis would work?)

Oh, and thanks for the link. never heard of that game before.
 
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Geo
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thdizzy wrote:
It seems like you should be able to turn it into a boardgame.


And the arcade part? How you could handle it?
 
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Olivier Lamontagne
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Montreal
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Maybe a combat system, with combat cards or dice
 
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Mike Brown
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With a random side "battle board"(either pre made - or player made mini-"days of wonder battle" arena-hexes with tiles.) Have a one-on-one battle with the pieces. Make it kinda of detailed, yet flexible that each battle is not easily won by a stonger pc...
 
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Alexander E. Stevens
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I think this would be fairly easy, but it wouldn't really be anything that hasn't been done before, I don't think. Part of what made Archon so great was the combination of abstract strategy and then the real time action.

However, if that doesn't concern one, then I think it'd just be a matter of appropriately designing the combat phase.

I think I'd use simultaneous movement. Keep things frantic/uncertain like in the real game. Sort of emulate the twitch.
 
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Mike Brown
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Good point, like maybe a random amout of time in the battle arena?(die roll = how long you have/turns to destroy each other) The random time limit could be based on if the battle was on a light or dark square.

I think all the material is here, just need to find away to make it happen. We all love Chess...lets make it better, like sprinkles on top.
 
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Gláucio Reis
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Rio de Janeiro
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"Archon" was one of my two favorite games on the Commodore 64 (the other was "Impossible Mission").

I actually have thought a lot of designing a boardgame version myself. I thought of a main board and a modular battle board, which would have obstacle tiles placed on specific locations according to the site of the battle.

I didn't think much about the combat system, but it would most likely use dice for resolution, and movement would be affected by the creature's speed. Stats would change according to the current state of the given space on the main board, which could be light, dark or twilight.

The problem I came across was that if the combat system was as elaborated as I think it should be, the game would probably take too long.
 
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Dan Blum
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Wilmington
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I had similar thoughts a while back and had a similar problem. Without an elaborate combat system, there isn't that much to the game - the board play in Archon is decent, but nothing I would choose to play without an interesting combat system (for one thing, allowing pieces to change direction during moves makes the board too open). With a good combat system, the game will take forever.
 
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Brian Sturk
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That'd be a great board game. I love playing Archon on my Atari.

I play a lot of Dreamblade, sorta reminds me of Archon.

~telengard
 
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Bernd Caspers
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AFAIK the maker of Archon was inspired to the game by the "Holochess" sequence from Star Wars.
I always wanted to have a playable version of that game, strangely I know of no attempt to do so to this date.
 
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David Me
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Bowling Green
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20 years goes fast, doesn't it, guys?

I remember playing on the Apple IIe and winning nearly every game when I played Dark after I learned the game. I tried making it into a game on paper, but it never went anywhere. I bought some similar Playstation game a few years ago but can't remember it's name and only played it once. It was by the same creator(s).
 
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Richard H. Berg
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There is actually a boardgame udner development entitled ARCHON, although that title is subject to change. It has zero to do with the original computer game.

RHB
 
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Mark McEvoy
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bookgnome wrote:
This just happens to be a fave of mine: I have the original Archon game somewhere, floppy disc and all. The closest thing to it in recent years is an Xbox game called Wrath: Unleashed


I understand there is a minigame in the multiplatform "Mortal Kombat: Deception" (a mode called Chess Kombat) that plays a LOT like the original Archon.



Also, for the really-cheap or behind-the-tech-curve, the PSX (original Playstation, but can also be played on the PS2) game "The Unholy War" is another game following the Archon template. Ebay auctions for it recently have closed as low as one penny.


 
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Ken B.
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Great game...I still have my NES catridge of this.

I used to have Archon II on my Commodore 128, but never got into it as much.
 
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Dan Freedman
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Played the heck out of Archon game on my Apple IIc. The Phoenix kicked butt.
 
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Shapeshifter.

"Archon 2: Adept" was pretty cool too.

And the mid-90s remake "Archon Ultra" is excellent.
 
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quantumplation wrote:
However, if that doesn't concern one, then I think it'd just be a matter of appropriately designing the combat phase.

I think I'd use simultaneous movement. Keep things frantic/uncertain like in the real game. Sort of emulate the twitch.

Agreed.

The easy(-er) part is the strategy board and the light/dark shifting mechanism.

The hard(-er) part is capturing the feel and the spirit of the combat/twitch. Speeds and timing were critical. Mastery necessitated using comprehensive knowledge of these to gain the spatial advantage in the "dance" and "pin" the opponent with your shot-making capabilities.

Simultaneous movement might help leapfrog past the trivialities of the combat and focus on these aspects.
 
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Michael Wheal
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Kosse
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http://www.the-underdogs.info/game.php?gameid=1784

and

http://www.the-underdogs.info/game.php?gameid=1785

if anyone fancies a look back

 
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Jeff Coon
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Not sure this would make a good boardgame, but it's fun to remember the computer game.

I loved Archon, but I think I loved Archon 2 even more. I really enjoyed how the power points shifted every turn, and how some of the monsters were more or less powerful depending on what element (fire, water, etc) they were battling in.

So quick informal poll - what was your favorite Archon / Archon 2 character?

From Archon, it was the Basilisk. I could mow through the enemy with this guy. In Archon 2, I really loved playing the Gorgon. It didn't damage the enemy, it just slowed them down with every hit. Once they couldn't move anymore, they died.
 
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Dwsparks
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Huntsville
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I should point out that there's an ongoing effort to preserve these old computer games, and make them playable in-browser. Check out:

http://virtualapple.org/

An yes, they have Archon (and everything else I can remember playing in my misspent youth).

Archon:
The world, the Gnostics said, is ruled by the great and evil Archon, whose empire stretches as far as the firmament.
But even for Archon, life isn't easy. In another universe, there's another Archon. He wants your empire.
The outcome of the war will determine the one, true Archon. You'll want to make sure it's you. You'll use every troll, basilisk and dragon you have, and all the other slimy, conniving underlings you can find, to fight the phoenixes and djinnis of the enemy Archon.
 
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Frank Branham
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Duluth
Georgia
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The board play in Archon was...ok. The same designer gave us Star Control 2. The multiplayer mode pretty much dismisses board play, gives you points to pick a squadron, and tear through your ships until someone doesn't have any.

It was a much harder game. Ships had definite advantages against each other, but players picked up affinities for different ships. Each ship had TWO weapons, and the ships were a lot more different than the simpler Archon critters.

The single player game, is also of course, the best one ever.

Moo,
Frank
 
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Chris
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Cincinnati
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Yeah, Archon rocks. What about a boardgame version of another favorite of mine... M.U.L.E?
 
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