Paul Lorphanpaibul
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I am just curious about the inclusion of this "mini-game" in this final scenario. It really do feel like "mini-game" you would find in a video games that you play to earn bonus stuffs. I am not sure if this was the intention. I find myself constantly running out of action trying to save the research and never have any pawn to spare to go scavenger hunt on the beach. I figure this probably include for game with more players or if you didn't get that many Unique Collection, still the inclusion of this portion seems rather odd.
 
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Is there a question in there?

I thought it was a cute thing to include, and in a 2-player, I managed to use it twice or three times, I think...
 
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Paul Lorphanpaibul
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Dumon wrote:
Is there a question in there?

I thought it was a cute thing to include, and in a 2-player, I managed to use it twice or three times, I think...


Not a question just wondering about the reason to include this little mini-game. May be next run through I might find it to be a useful action.
 
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It's not something you would waste your time upon. Just something to do when you have nothing else to take care of. AND it provides quite a few nice extra points, of course...
 
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Paul Lorphanpaibul
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I figure that probably was the reason but in my game I never seem to have enough pawn to build or collect basic necessity let along go take a stroll on the beach. laugh (Also doesn't help that Charles had diarrhea instead of out working and he was out for a turn). My characters went hungry couple of turn trying to save the Collection and I think in the final turn both the Missionary and Explorer were down to just one health.

So yeah, that was the only question really. Anyway, I just want to personally thank you (and also other here) for taking time to answer the rule questions and help new players. I have read many of your posts during the last week as we tackle this game. It's really a wonderful game and I can see myself playing this solo for a long time. (It's a nice break from Akham Horror).

Thank you again.
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