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Subject: A game with little to no downtime like Puerto Rico? rss

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Realized this is one of my favorite aspects of the game after reading the meta-review of Puerto Rico.
 
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H C
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Race for the Galaxy and San Juan 2nd Edition are based off PR, and both have extremely low/no downtime.

Games that typically have "no downtime" either have simultaneous actions or very high interactivity. Cooperatives and drafting tend to be like this.

I'd say consider:
Pandemic
Forbidden Island/Desert
7 Wonders
Libertalia

All these 6 have relatively low downtime. I can't say much more without more of what you like.
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Joe Salamone
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Bruges. Many actions take a matter of seconds to execute. Occasionally, someone could take a while to figure out which card to play. But that shouldn't happen often enough to create significant downtime.
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Goldfinger
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+1 7 Wonders, San Juan


Metropolys
Ginkgopolis
Luna
Troyes
Santiago
Yspahan
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Bondgoldfinger wrote:


I have San Juan (and like it). Not a fan of 7 wonders (friends play it a lot, I'm starting to hate it).
 
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Chris Willett
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There are a few games that fit this bill. The biggest one I have is 7 Wonders - No matter the player count, everyone chooses their actions at the same time. This means that with 5 players we usually finish a game in about 30 minutes or so.

There are a lot of others so I will just list a few here and if I have to, explain why there is less downtime with them.

Race for the Galaxy and San Juan - both are based on Puerto Rico, so if you like the rounds of Puerto Rico per role selection, each of these are similar and awesome.

Roll for the Galaxy is a similar deal to above.

There are lots of coop games that keep players involved even on other players turns. This could be considered downtime if you choose not to contribute, but I will leave it at that. Coops are a good choice because they may not be taking their turn, but they are discussing the team's actions.

In some cases, all you would want is a game where play is relatively quick, or maybe something like Catan wherein you can trade with other players during their turns, meaning you might be contributing outside your turn.

Many games do things to mitigate downtime, but not all.

You may want something like Formula D where turns are short each turn.

I'm sure many other good answers will come. These are just top of my head answers.

Edit: Typing mine at work made me take longer and now all my answers have been taken (or many have been). Oh well.
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Joe H
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I've found that Kingsburg and Stone Age have relatively little down time. Action choices cycle through all players multiple time and resolutions are relatively quick.
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Tony Go
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What I liked a lot about Roll for the Galaxy was the minimal downtime.
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Arthur Semotan
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I also look for games that fit this bill and ones that I have had great success in with little down time are Mac Gerdts games. These include Navegador, Concordia, The Princes of Machu Picchu, Antike (II). Most of his games are "rondel" games, but I think that's what makes them appealing in this regard. You pick just one action for your turn and then you're done. That holds true for all the other players as well.

Every group is different of course and sometimes the implications of your selected action might take a sec, but for the most part, it's a pretty good paced game.
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Michael Dillenbeck
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The obvious one not yet mentioned - Escape: The Curse of the Temple. 10 minute cooperative simultaneous turns dice rolling madhouse. Explore the temple, ditch the cursed gems, and get everyone out before it collapses - but remember to return to the safety of the temples heart every 3 minutes or face the dire consequences (you have 5 dice, not getting back in time costs you one of those dice). Great filler - but a bit stressful for me, so I can only handle a game or two each game night.
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Garth van Doorn
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A couple of recent games that fit this bill (and are also good):

Waggle Dance is a dice-worker placement game with a bee theme. The only "turns" is in placing workers after rolling your workers for the turn. With each player placing one dice at a time it tends to be your go again within a few seconds so no real downtime (I am often still trying to figure out the best next placement by the time it's my go again). Then worker resolution is simultaneous.

March of the Ants has a Puerto-Rico kind of thing going where for every action a player takes, opponents get to take a reaction. Ie if I use a "March" action to move 5 ants, everyone else gets to move 1 ant in reaction. It's still turn-based for the main phase but the constant reactions make it feel like no downtime. Several phases are simultaneous resolution.
 
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Gregg Saruwatari
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Don't forget games that break rounds into tiny bite-sized actions for each player like:
Keyflower
Eclipse
Imperial Settlers
Chicago Express

and group-think turns like
Battlestar Galactica: The Board Game

And if you are familiar with Race for the Galaxy, I would assume you have looked into Impulse and Glory to Rome as well.
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Squiz
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RoboRally and Space Alert
 
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Derry Salewski
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Yeah, Keyflower!
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Kate
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Glory to Rome - though you might have some trouble getting ahold of it.

And probably lighter than what you're looking for, but Colt Express is a really fun, fast casual game that I like to whip out to get everyone excited yet relaxed before a big name night.
 
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Carl Frodge
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Eminent Domain is a good one and the only deck-builder I know of that scales well. And the reason is because everyone gets to play on everyone's turn. Each player has their own turn, where they choose an action and the other players are allowed to follow that action, but the turn player gets some kind of added advantage.

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Thanks for all the recommendations. Digging through all these games will be half the fun but it's quite the choice.
 
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Perry Fergin
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Can't get less downtime than Pit!

Some new games you might consider:
Bomb Squad
Entropy
 
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jhaimowitz wrote:
I've found that Kingsburg and Stone Age have relatively little down time. Action choices cycle through all players multiple time and resolutions are relatively quick.


Is Kingsburg as good as I think?
 
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Sebastian Roehrig
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Exactly no downtime: Space Cadets: Dice Duel
 
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Pavel Strybuk
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Also in Historia all players choose their actions simultaneously, downtime is minimal.
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Richard Would
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GrimThunderbrew wrote:

One of my biggest dislikes of the game is the downtime.
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Rahul Chandra
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Hanabi, since you want to interpret everybody's hints to each other to understand who knows what and what crazy things you can say/do next.
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mark downie
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Here are a few great games I believe have little or no downtime.
Race for the Galaxy
Dixit
Diamant
Fairy Tale
Galaxy Trucker
RoboRally
River Dragons
 
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Matt Brown
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rwould wrote:
GrimThunderbrew wrote:

One of my biggest dislikes of the game is the downtime.


Then somebody is playing it wrong. You have one action. You can keep doing actions in the round as long as you can do something. There is little player interaction so you have little reason to worry about somebody screwing you over. In other words, you have a large amount of free reign in terms what of you can do on your turn.

Outside of the previously mentioned simultaneous action selection games that are built for little downtime, Trains and its follow up has always played quick for me, but I tend to play with people well versed in Dominion.

It is a filler, but No Thanks! also plays real quick.

Just played Tower of Babel yesterday and that played rather quick as everybody is involved in each player's turn.
 
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