Robert S
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Is it the current player whose turn triggered the Ionian Nebula phase or the player who played the Crossroad card like Disturbing Vision and Strange Music?
 
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Mindy G
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The card player always decides their target.
 
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Carl Bussema
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Been forever since I played with IN. What do the cards say? Crossroads cards are normally resolved one at a time, starting with the current player. Any choices to be made on the card would be resolved by the player whose card it is, just like a player who plays a Launch Scout chooses whether to leave the card on top or place it on bottom.
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Robert Stewart
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I'd say current player - I'd also say that it shouldn't make any difference to the outcome except in the exceptional case where you run out of trauma tokens...

If there's enough trauma to go round, then the only difference made is which specific token goes to which player - and if you know what difference that's going to make, then you're cheating...
 
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Joel Carson
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rmsgrey wrote:
I'd say current player - I'd also say that it shouldn't make any difference to the outcome except in the exceptional case where you run out of trauma tokens...

If there's enough trauma to go round, then the only difference made is which specific token goes to which player - and if you know what difference that's going to make, then you're cheating...

Considering the question is discussing the actual crossroad crises, deciding who gets the tokens is actually a very big deal, because everyone is about to find out who is potentially eliminated from the game. If you let the current player decide who draws and discards for all the crossroads, they could essentially handpick who gets to stay in the game.

The player assigned the crossroad should pick how the crossroad is dealt with. It's a personal crisis.
 
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Each player reads their own crossroads card in turn, starting with the current player and follows the instructions therein. (Summarized from page 19 of the Exodus rulebook.)

 
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Carl Bussema
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Anyone want to post what the cards actually say? I agree with basically all the general points here:
* it shouldn't matter normally
* the player who played the crossroads card gets the choice if you think it does
* if multiple players are drawing trauma at the same time, fully resolve one player before moving on to the next, i.e., do not interweave Player A draws one then Player B draws one then Player A draws another....
 
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Mindy G
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Quote:
Strange Music

What Have You Done?: Each Cylon player draws 2 trauma tokens. Then the Admiral is immediately Executed.

Disturbing Vision

I Hear It: Shuffle 1 “You Are Not a Cylon" card into the Loyalty deck. Then choose a human player to draw 1 Loyalty Card. Each Cylon player draws a trauma token.



Ok, in these circumstances, where it is multiple cylons drawing, I would say it goes in turn order starting from the current player. I previously thought we were just talking about choosing someone to draw.
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Carl Bussema
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The closest parallel is captain's cabin, which starts with the player who activated the location and goes clockwise, so I rule this the same: player who played the crossroads card first and continuing clockwise.
 
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Joseph Cochran
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InfoCynic wrote:
The closest parallel is captain's cabin, which starts with the player who activated the location and goes clockwise, so I rule this the same: player who played the crossroads card first and continuing clockwise.


Is there a FAQ on that? I was always under the impression that effects start relative to the current player, regardless of who activated the effect.
 
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Carl Bussema
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It's in the ufaq under Demetrius.
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