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Subject: player aid - Fatti di calcio - Soccer Strategy
(Player aid for Fatti di calcio (Soccer Strategy) (2006); Rules upgrade: Nello Cozzolino (London UK).
1. Move your playing pieces (player) according to the arrow on top of the player.
2. A change of direction is allowed only for the player who has the ball. (Example: Number 2 moves 7 spaces—3 straight ahead, 2 left, 1 straight ahead, 1 right.) The player with the ball can change directions as many times as he chooses, within the limitations of the arrow on top of his playing piece.
3. If you land on another player who has the ball, your player gets the ball and the opponent’s player goes back 2 squares in the same direction moved by the player doing the challenge. For example, if Player Number 5, who only moves diagonally, successfully takes away the ball from his opponent, his opponent must move two squares backward diagonally.
4. How to Score
A) Outside the penalty box: Your player who has the ball needs the exact number necessary to land on an empty yellow square. That is, roll the two white dice and if the number of the roll takes the ball exactly to an empty yellow square, it’s a goal. Note: the ball can change direction once, but must move forward one square for each pip on the dice roll.
B) Inside the penalty box, the Chewbe Rule applies: The attacking player must stop on the first square he enters inside the penalty box. On his subsequent turns he can move one space on each turn. The goalkeeper can also move one space at a time, within the limitations of the arrows on his playing piece, but only, on each turn, if you roll a 4-6. If you roll a 1-3 you cannot move the goalkeeper. You can even use a defensive player (already in the box) to stop the attack (only one die, and the exact number is needed to tackle the attacking player). Also, a defensive player starting from outside the penalty box and moving with a normal dice roll can come into the penalty area and tackle the attacking player. However, if you use a defensive player, you cannot move the goalkeeper. And, be careful, because if two defenders end their turn in squares adjacent to the attacking player, that is a foul that results in a penalty kick for the offense.
5. How to shoot a penalty kick
The distance between the penalty spot and the yellow square is three. You roll only one die and need at least a 4 in order to score. If you roll 3 or less you’ll miss the penalty kick. If the shot is missed, the opposing team gets a free kick from its own penalty box. (Example 1: If Player Number 5 is taking the penalty kick, he has to move the ball into the goal according to the die roll, moving diagonally to avoid the goalkeeper. Example 2: Player Number 10 can use any direction to maneuver around the goalkeeper to score. The player taking the penalty kick is always the one who has been fouled.
6. Tackle without ball
The same rules for tackling a ball handler and stealing the ball apply to tackling an opponent who does not have the ball. If a player is near the end-line or sideline he can be thrown out of the pitch and thereby lose one turn. More than one opponent can be tackled on a turn if the dice roll allows sufficient movement to do so.
7. Only 2 defenders may be in the penalty box at any one time, and can only be there when the ball is also in the penalty box, and, they have to attempt to move out as soon the ball leaves the penalty box.
- Last edited Wed Nov 8, 2006 6:03 pm (Total Number of Edits: 1)
- Posted Tue Nov 7, 2006 11:16 pm