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Unconditional Surrender! World War 2 in Europe» Forums » Reviews

Subject: First Impressions rss

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Adam Ruzzo
United States
Manchester
Connecticut
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Well I got to play a nice 8 hour long session this weekend and we got through Dec. 1940 in The Main Event (Full Campaign scenario). Thanks to everyone who's been kindly helping me plow through all the questions I've had when reading the rules.

1 The Rules: I've spent the better part of the last week or so going through the rules and the session reports here on BGG to make sure I understood everything, and although they are not the best written rules I've ever read (that title still belongs to Combat Commander: Europe), I will say that they were way more readable than the Axis Empires: Totaler Krieg! rules, which I am still struggling through.

2 Land Combat - We played through the fall of poland, denmark, norway, and the fall of france, which both were a lot of fun. The decisions of where to spend your various assets (from armor units to air and event markers, were always quite nailbiting. Later, during the actual fighting in france itself, i started running into issues with production, and had to forgo chances at the diplomacy cup for a few turns while I manuvered my army and reduced sorties on my convoys/fighters.

3 Air/Naval combat - The combined CRT definitely felt easy to use, especially as we internalized the memorized the DRMs for ground and air combat. The thing that really struck me was the integration of the weather and sortie system. Sometimes I was praying for good weather, so I could launch an amphibious assault or push forward with my armor, and other times I was praying for poor or severe weather so that my convoys could make it through (Italy joined after France fell and we had to start dealing with the British Fleet.

Trying to decide if I should escort my convoys, or trust to the weather to see them to saftey was very interesting. If you escort your convoys, the escorting unit gets a sortie that you really don't want it to have. They take so long to remove (3 full months of doing nothing to get from completely out of commission to tip top shape), that every time you plan an action you need to be sure that it's worth it. I decided to use the poor weather in the med in the winter of 1940 to launch an attack on Alexandria/Egypt, becuase the weather down there was always going to be fair, but the poor/severe weather in the med would provide cover for my convoys to keep the Italians in supply. It wound up working well. I have a few more months before the Brits will be able to completely wreak my supply in the fair weather of summer, and I have to take out the British in Egypt before then.


So far I'm enjoying it a lot. It's main selling point, IMHO, was how it does so much with so little. You get a lot of simulation from only a few mechanics that you need to memorize. Sorties and interception works well for air and naval actions, and tying production into actual operations (in the form of sorties or activating ground units) gives you a lot of tough decisions.
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Paul Pfeiffer
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Bridger wrote:

So far I'm enjoying it a lot. It's main selling point, IMHO, was how it does so much with so little. You get a lot of simulation from only a few mechanics that you need to memorize. Sorties and interception works well for air and naval actions, and tying production into actual operations (in the form of sorties or activating ground units) gives you a lot of tough decisions.


That about sums it up
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