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Subject: Extended Lines, in the Rules. rss

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Will Green
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I recently picked up The Great Battles of Waterloo, (GMT), and was really taken with the rules about "extended lines". Here, a unit with 6 Strength Points, can "extend into the hex" directly to the left, or, to the right, of the hex that the unit is in. If the unit has 11 Strength Points, it may extend into both the right and left hex that the unit is in.

With this ability, it may fire with its normal strength from the new hex, in effect increasing its true firepower, by either two, or by three.

Now that I'm completely fascinated by this rule, I am looking for other games that have this same, or similar, rule, allowing units to "extend" into adjacent hexes. In some ways this may "thin the line" yet control ZOC's preventing enemy units the freedom to 'move through' areas that you might not want enemies to move through.

If you know of other games that fit this description, please let me know the names of them.

Thanks!! In advance.
 
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Brian
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I believe that the Civil War Brigade Series of games from The Gamers has similar rules that allow units to extend lines into adjacent hexes. The only game I have that is part of that series is Perryville, but I think that rule is present in all of those games. I haven't done a lot of Napoleonic or Civil War gaming, but it wouldn't surprise me if a number of games from those periods have rules along those lines.
 
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Mark Christopher
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In the wonderful game, Bonaparte at Marengo, this is how to get nasty Frenchies out of a village.
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I believe there's a similar rule in Avalanche Press' Eagles of Empire games.
 
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Andrew C
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GMT's Three Days at Gettysburg has a similar rule (presumably other in the series as well.) GMT's Napoleonic game Austerlitz 1805 also does - I believe.
 
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