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Doomtown: Reloaded» Forums » News

Subject: Desolation Row - New Sloane Outfit (Faith & Fear) rss

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Brian Dawkins
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http://www.strangeassembly.com/2015/preview-desolation-row-d...

Up now at Strange Assembly.

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Richard Dickson
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And the Doomtown Facebook group had just about given up hope!
 
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Richard Dickson
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And this goes *perfectly* with The Fixer.
 
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So it goes.
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Shillington
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People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.
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"You wouldn't worry half as much about what other people thought of you if you realized how rarely they actually did."
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The Fixer, Milt Clemons, Marion Seville and the Aims Brothers. Oh and Bad Company just got a whole lot better too now that you will always have a way to get a dude wanted. And Backways.
 
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James Carlton
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Ouch.

Sloane is really coming out swinging in the new Pinebox.

With this outfit in the metagame is landsliding even remotely possible? I mean you can't just let them stack bounties with this, you HAVE to stop some of those jobs somehow and while you can probably send their leader home and stop a few gains you're going to run out of dudes pretty soon.

Not that I'd miss landslide decks though...

I can see this theme/combo being tough to balance - it's feels like it's almost forcing the risky early showdowns which seem so random to new players. I hope the rush isn't too hard to stop but also isn't completely crippling for the Sloane player if it doesn't come off.
 
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Richard Dickson
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Well we haven't seen the new Morgan outfit yet. That might boost their deed buying ability to keep landslides viable.
 
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Henry Clark
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I like this one - Outfits with a passive trait seem quite useful, and the job seems quite strong - potentially grabbing you a lot of Ghost Rock, and letting a dude get a CP over a couple of turns - no limit to the CP's either, unlike the original gang ability, so one strong Dude (like Sloane) can keep on leading the job over multiple rounds...
 
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Simon C
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FearLord wrote:
I like this one - Outfits with a passive trait seem quite useful, and the job seems quite strong - potentially grabbing you a lot of Ghost Rock, and letting a dude get a CP over a couple of turns - no limit to the CP's either, unlike the original gang ability, so one strong Dude (like Sloane) can keep on leading the job over multiple rounds...


A single dude can only get one CP from this outfit too; it's "if bounty > 4, CP = 1; else, CP = 0". You can keep getting cash from a high bullet dude, but you won't get new CPs unless you have other dudes be the leader (which means their bullets determine your payout).

(qualifier: the statement above is Control Points given by the Outfit; obviously it says +1 because they may have Control Points from other sources as well).
 
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