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Subject: newbie question how to get started, seeking advice rss

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mrbass
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Ok I read a few reviews and gathered this below but first let me state I've played Warmachine once a small demo but once my friend said he spent $700 I was like hell no plus I can't paint even if a gun was held to my head I STILL couldn't do it. I suck at art. Also I've never played Magic the gathering or anyone collectible card game. Just so you know where I'm coming from.

I have a ton of Heroscape and tons of expansions but mostly just for my 8 year old to play around with. Dreamblade appeals to me not just based on game play but also because you don't have to refer to cards for stats as there on the base of each unit (HUGE MAJOR BONUS in my book).

Dreamblade Starter ~ 20
16 prepainted randomized plastic miniatures
(1 rare, 3 uncommons, 12 commons)

Dreamblade Booster ~ $10
7 prepainted randomized plastic miniatures
(1 rare, 2 uncommons, 4 commons)

Dreamblade CMG: Baxar's War Booster ~ $10
7 prepainted randomized plastic miniatures
(1 rare, 2 uncommons, 4 commons)

How many in a Boosters in a Booster Case 12?

I printed out both encyclopedias the base set and baxar's war. This show every figure available with their stats. Looks pretty.
http://wizards.com/default.asp?x=dbm/article/20061004bsencyl...
http://wizards.com/default.asp?x=dbm/article/20061026bwencyl...

Now I've heard someone say just get 1 starter and 2 - 4 boosters. Is this good for just YOU to play someone else who has their own set or is this sufficient enough for casual play for fun with TWO people. I'll never play at tournaments or what have you.

My main question is this. It says you choose 16 for your warband and up to 3 copies are allowed. So I initially thought ok I just buy 2 or 3 starters and if I get an extra common I can just give it away to a friend. So what good does it having 3 of the same type do? I know when you spawn you pay COST + ASPECT but once they're in the graveyard then you don't have to pay or something like that. So having multiple copies just reduces SPAWN cost or is there another benefit?

Here's another stupid newbie question. Do the Baxar's War freely mix with those from the base set or do you have to play ALL base set or ALL Baxar's set?

edit2: How about another stupid newbie question. So to tell the sides apart it's not based on color just which way the units are facing? Also how (if two friends play) do you keep YOUR units and THEIR units from getting mixed up?
 
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Brian Sturk
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mrbass wrote:
Ok I read a few reviews and gathered this below but first let me state I've played Warmachine once a small demo but once my friend said he spent $700 I was like hell no plus I can't paint even if a gun was held to my head I STILL couldn't do it. I suck at art. Also I've never played Magic the gathering or anyone collectible card game. Just so you know where I'm coming from.

I have a ton of Heroscape and tons of expansions but mostly just for my 8 year old to play around with. Dreamblade appeals to me not just based on game play but also because you don't have to refer to cards for stats as there on the base of each unit (HUGE MAJOR BONUS in my book).

Dreamblade Starter ~ 20
16 prepainted randomized plastic miniatures
(1 rare, 3 uncommons, 12 commons)

Dreamblade Booster ~ $10
7 prepainted randomized plastic miniatures
(1 rare, 2 uncommons, 4 commons)

Dreamblade CMG: Baxar's War Booster ~ $10
7 prepainted randomized plastic miniatures
(1 rare, 2 uncommons, 4 commons)

How many in a Boosters in a Booster Case 12?

I printed out both encyclopedias the base set and baxar's war. This show every figure available with their stats. Looks pretty.
http://wizards.com/default.asp?x=dbm/article/20061004bsencyl...
http://wizards.com/default.asp?x=dbm/article/20061026bwencyl...

Now I've heard someone say just get 1 starter and 2 - 4 boosters. Is this good for just YOU to play someone else who has their own set or is this sufficient enough for casual play for fun with TWO people. I'll never play at tournaments or what have you.


For casual play I'd say that's fine.

mrbass wrote:

My main question is this. It says you choose 16 for your warband and up to 3 copies are allowed. So I initially thought ok I just buy 2 or 3 starters and if I get an extra common I can just give it away to a friend. So what good does it having 3 of the same type do? I know when you spawn you pay COST + ASPECT but once they're in the graveyard then you don't have to pay or something like that. So having multiple copies just reduces SPAWN cost or is there another benefit?


Having more than one provides the same sorta advantage that is present in a magic deck. For example, if you have a combo of some sort, having more than one of the pieces involved in that combo mean that if one is eliminated your combo can still happen.

Other pieces fill out your spawn curve well, esp the lower cost ones.

mrbass wrote:

Here's another stupid newbie question. Do the Baxar's War freely mix with those from the base set or do you have to play ALL base set or ALL Baxar's set?


Not a stupid question at all. They can mix and match just fine.

mrbass wrote:

edit2: How about another stupid newbie question. So to tell the sides apart it's not based on color just which way the units are facing? Also how (if two friends play) do you keep YOUR units and THEIR units from getting mixed up?


One player is the silver player and one is the gold. Some people put rubber bands around their pieces so they know they are theirs. You could also put your initials on the bottom. Facing them is another way to handle it.

Hope this helps.

~telengard
 
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mrbass
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telengard wrote:
mrbass wrote:

My main question is this. It says you choose 16 for your warband and up to 3 copies are allowed. So I initially thought ok I just buy 2 or 3 starters and if I get an extra common I can just give it away to a friend. So what good does it having 3 of the same type do? I know when you spawn you pay COST + ASPECT but once they're in the graveyard then you don't have to pay or something like that. So having multiple copies just reduces SPAWN cost or is there another benefit?


Having more than one provides the same sorta advantage that is present in a magic deck. For example, if you have a combo of some sort, having more than one of the pieces involved in that combo mean that if one is eliminated your combo can still happen.

Other pieces fill out your spawn curve well, esp the lower cost ones.

~telengard


Thank you so much for the answers I think I got most of it. Only would like if someone could elaborate on this question. I've never played Magic the gathering so don't know what a combo is but I guess like do people only save combos for their rares and uncommons. Can anyone give an example of a combo. I understand if one is killed and put in the graveyard at least you can spawn another one of the same type but beyond that is there an advantage?

To tell you the truth I've never heard of rare, common, uncommons terminology until today but I think I get it. So if say I get 3 commons that are copies is it safe to give away to friends those to commons and just keep one. Then with uncommons try to get 3 copies of something?
 
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Dave Kudzma
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Quote:
One player is the silver player and one is the gold. Some people put rubber bands around their pieces so they know they are theirs. You could also put your initials on the bottom. Facing them is another way to handle it.


Facing the opposite directions has done the job for me. I am certain that if I were playing a stranger I would know which 16 pieces I chose for my warband; it wouldn't be too tough.

[q]To tell you the truth I've never heard of rare, common, uncommons terminology until today but I think I get it. So if say I get 3 commons that are copies is it safe to give away to friends those to commons and just keep one. Then with uncommons try to get 3 copies of something?[/q]


Commons means that these pieces appear more frequently in the game, or have the least detailed sculpts.

Uncommons appear much more rarely than commons, and there are even some uncommons that do not appear as often than others. The sculpts for these tend to be more ornate.

Rares are 1 per pack. There are a few rares that show up MUCH less often than others. Many of these pieces have the most ornate sculpts and/or paint jobs.

Rarity refers to how often a piece will appear, and the quality of the paint/sculpt has a bearing on this as well.

What rarity does not always mean: The best pieces are not always the most rare.

As for trading extra copies of a piece. If you do not have future plans to have multiple copies in a warband (you can have up to 3 of one piece), then trade them for what you do not have. Since you are only interested in playing casually, then I would think that it would be more to your liking to have more types of pieces rather than multiple copies....I play casually too, but I still use more than one copy of some pieces.
 
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Jonas Barkå
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mrbass wrote:

Thank you so much for the answers I think I got most of it. Only would like if someone could elaborate on this question. I've never played Magic the gathering so don't know what a combo is but I guess like do people only save combos for their rares and uncommons. Can anyone give an example of a combo.


A combo is two or more minis that complement each other some way. A basic and not very complicated combo is one creature with a high attack value but no way to use the blade symbols you can get when rollin an attack combined with a low strength creature that got a good blade ability. When you combine them in one attack, the blades generated by one creature can be used for the other creatures special ability.

It is not only for rares, but rares usually got the more complex abilities, making the possibility for interesting combos higher.

mrbass wrote:
I understand if one is killed and put in the graveyard at least you can spawn another one of the same type but beyond that is there an advantage?


To make your combos less vulnerable is only onre reason to play more than one copy of a mini. More often than not a mini will fit your plan good enough that you want have two or even three at the board at once. Compare it to sports, you would still want to have more than one forward player, even thou they fill the same function. Many of the very cheap and basic minis are used in multiples just because you want more than one of the basic soldier.[/q]

mrbass wrote:

To tell you the truth I've never heard of rare, common, uncommons terminology until today but I think I get it. So if say I get 3 commons that are copies is it safe to give away to friends those to commons and just keep one. Then with uncommons try to get 3 copies of something?


No, you want seveal of many of the commons. One player could not use more than three but if you make a set for two players there is no reason not to have more than three of some of the more popular and cheap commons, like Cannibal Pariah.

I will try to explain the rarity thing for you:

In the base set you have 32 commons, 32 uncommons and 32 rares. Eaxh boster give you four commons, two uncommons and one rare. This means you will get many more doubles of commons than of rares, and the chance of you getting a specific rare is much smaller. This makes them more valuable when buying singles or trading.

The rarity system got two purposes. The most important is to get the competitive players to buy lots of boosters to get what they want. This way they can sell the game to casual players who do not care if they do not got the best rares, and still make huge ammounts of money of the tournament players.

The other reason is that the rare minis often have more specialised abilities, that you want less of in your band. The commons and uncommons make up the bulk of you warband with their basic abilities, while your rares give you that very useful special ability. Making a warband of only rares would make it weak. Some of the most powerful warbands use lots of rares, but they are often more difficult to play as they rely on complicated combos.
 
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