With four or five players, play Columbia Games's Pacific Victory "Rising Sun" December 1941 Scenario with 1942 Victory in Europe's (ViE) 1942 Scenario*.
Player A: European Axis
Player B: Japan
Player C: USSR
Player D: USA & British Empire
Optional Player E: British Empire may be played by a separate player.
ViE Winter 1942 = PV Dec 1941
ViE Spring 1942 = PV Mar 1942
ViE Summer 1942 = PV June 1942
ViE Fall 1942 = PV Sept 1942
ViE Winter 1943 = PV Dec 1942
ViE Spring 1943 = PV Mar 1943
The ViE 1942 Scenario begins in Spring 1942. Therefore the following adjustments are to create a ViE Winter 1942 Scenario.
Winter 1942 ViE Scenario--Use the ViE Spring 1942 ("Stalingrad and Africa") Set Up, With the Following Changes
1941 - 1942 Soviet Winter Offensive
Add 6 steps to front line Soviet blocks and move one block from anywhere on the map to Moscow. The Soviets MUST make one attack in Winter 1942--two attacks if they draw the Winter Offensive card (which they must play in Winter 1942) as part of their 1942 hand.
Subtract at least 8 PP worth of American units, but subtract no more than one step per unit.
Subtract at least 6 PP worth of British units, but subtract no more than one step per unit.
Subtract at least 3 PP worth of Italian units, but subtract no more than one step per unit. Italian step are worth double their face value in North Africa.
Conversion of Production Points (PP)
Only Britain and America may convert Victory in Europe Production Points to Pacific Victory Production Points, and vice versa. The PP may be used in either theater. One Victory in Europe Production Point = 3 Pacific Victory PPs.
British and American Step Exchange Rates
One (1) ViE Air Force, Aircraft Carrier, Battleship, or Cruiser step
= 2 Pacific Victory steps of the same types.
One ViE Army step = 3 PV Army steps.
Strategic Movement of British and/or American Blocks Between Theaters
The sending Theater pays 2 CP or 2 HQ points. Only Home Bases/Ports may be used as SM destinations. PV's Western USA = ViE's America. British and American Bases/Ports are "Home" for both nationalities.
Exception: Naval Block Strategic Movement Between Theaters
Naval blocks may SM between European Theater and Pacific Theater Home Bases in one turn for ViE 1 CP or PV 1 HQ point.
(Reasoning: land units and air units needed rest, retraining, and new equipment when changing to a very different Theater. Naval units would not need these as much.)
Special Case: When Player #2 Strategically Moves a unit to the other Theater where he was already Player #1, the unit does not arrive until his portion of the next Calendar Turn.
A ViE Minor Victory = PV Marginal Victory.
The alliance with the higher victory levels wins, with ties broken in favor of the winner in the European Theater.
Example: the Allies win a Decisive Victory in the Pacific, the Axis wins a Minor Victory in Europe: Allied Victory overall.
- Last edited Tue Apr 14, 2015 1:28 pm (Total Number of Edits: 18)
- Posted Fri Mar 27, 2015 3:36 pm
Best game ever!
oooh, very interesting...
Dang now you made me buy Pacific Victory.
I went for the Pacific is Terrific option in the Kickstarter...
Now I'm doomed to an ubergame! Thanks for nothin'
Some people aren't happy unless they're complaining. ;-)
The other way to distribute the players would be
Player C: European Theatre Allies
Player D: Pacific Theatre Allies
Optional Player E: Soviet Union