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Hands in the Sea» Forums » Rules

Subject: All cubes or disks on the board ends the game question rss

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G. Gambill
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So I played today and saw this for the first time. The Carthage player placed his last cube onto the board and declared the game over. I had one of his cubes in my play area as a trophy from a raid earlier in the game. This cube is not on the board, so does this mean the Carthage player can never end the game by putting out all cubes, or does a captured cube still count as on the board, thus ending the game?
 
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Jon McVety
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That's how it worked in A Few Acres of Snow, but only if there wasn't a siege taking place.
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Daniel Berger
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Correct, it works like Acres, captured cubes are "on the board".
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G. Gambill
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djberg96 wrote:
Correct, it works like Acres, captured cubes are "on the board".


Wow! So with the inherent ease of expansion for the Carthage player with their naval superiority and a wide open Corsica/Sardinia there's little the roman player can do to stop a settlement strategy. I can't just move far into Sicily due to supply rules, and trying to take Syracuse is difficult in the first few turns, so that stymies your expansion, leaving VPs galore for Carthage as they sweep into unoccupied territory, quickly moving to a 25 point advantage, while the roman player is forced to either challenge the Carthage fleet so they can move into Corsica, a battle they may quite possibly lose, or focus on gaining and holding Syracuse so they can expand into Sicily at which point, it's probably too late......

Any strategy tips for the Roman player? A weak navy and a bottleneck in Sicily makes it very challenging to try to counter Carthage expansion strategies. This has happened to us twice.
 
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Daniel Berger
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The first thing to remember is that you can supply coastal locations by sea unless your opponent controls its sea zone. So, unless Carthage has their fleet in the Sicily sea zone, you don't need to worry about capturing Syracuse right away.

If Carthage is doing a fast-expanse strategy, it probably means they're bloating their deck early and they probably don't have much of a military. You can counter this by building up your own military to attack or raid enemy locations, while using other cards to bribe away any mercs.

A common trick that Judd likes to use to block a Carthaginian fast expanse strategy is to settle Olbia early. If Carthage moves his fleet to knock it out of supply, that leaves Sicily open. If he moves it to Sicily, you can continue to expand, and score points in, Sardinia-Corsica.

Or you could just build your own fleet and contest the sea zone. If you can defeat the Carthaginian fleet, all those areas Carthage expanded into are now dead areas.
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