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Star Wars: Armada» Forums » Rules

Subject: ESCORT for squadrons rss

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Raleigh of Borg
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So im a little fuzzy on this.

"Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack."

It almost sounds like that tie fighters cannot attack x-wings? Because as soon as you are in range one your are engaged. And tie fighters don't have counter

I have to be missing something right?
 
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Peter O
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That lack escort. Does an x-wing lack the term escort?
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Tim Bailey
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I understand the confusion.

X-Wing's Escort ability is primarily to escort other fighters to the battle. So eventually you'll want an X-Wing escorting a Y-wing or B-Wing to the Star Destroyer. The X-Wing acts as a TANK, protecting the TIE fighters from shooting at the Y-Wing or B-Wings.

It's like a "Taunt" ability if you play certain MMOs.
 
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PC ichigo
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It mean than the enemy can not attack other squadrons unless those squadron have the "Escort" ability.

For example, if "X-Wing" and "Y-Wing" engage with "TIE fighter".
"TIE fighter" can attack only "X-Wing" because it has "Escort" ability.
The "Y-Wing" is safe from attack by squadrons as long as "X-Wing" is there and engage with any squadron that try to attack "Y-Wing".

That's how the "Escort" work.

("Y-Wing" don't has "Escort" ability by the way)
 
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Sithrak - The god who hates you unconditionally
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I'm wondering if the ability is all that useful, as long as you have reasonably fast squadrons (such as TIEs, let alone TIE interceptors), it's still impossible to guarantee that an escorted squadron remains unharrassed unless you surround it with at least 3 escort squadrons (Which would make it impossible to engage the target squadron without also engaging one of the escorts).

Any other time, you could just engage the target and the escort seperately, which would stop both from helping each other while you take apart the target, possibly expensive since you're potentially sacrificing the squadron taking on the escort, but still it would seem almost impossible to actually effectively protect a squadron.
 
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Peter O
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I'm more excited using it offensively. Pin some targets with an A-wing. Then engage some but not all with an X-wing. Suddenly you have a Biggs like splitting of the opponents fire. Then your Ys can attack the enemy ship. So don't wait for the enemy to come to you. Dictate the pinning yourself.

The imperials can do similar on their end. Vader protecting Fel and Howlrunner should be brutal. But you want to be the player dictating engagement. Otherwise you are correct, sufficiently fast enemies can engage on the far side of the escort.
 
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Raleigh of Borg
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Gotcha. Ok thanks. That makes more sense. They are bodyguards/wingmen or escorts for other things. Thanks!

Most of rules are pretty well written, but i am kinda dopey sometimes so im glad that is all it was.
 
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Sithrak - The god who hates you unconditionally
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tranenturm wrote:
I'm more excited using it offensively. Pin some targets with an A-wing. Then engage some but not all with an X-wing. Suddenly you have a Biggs like splitting of the opponents fire. Then your Ys can attack the enemy ship. So don't wait for the enemy to come to you. Dictate the pinning yourself.

The imperials can do similar on their end. Vader protecting Fel and Howlrunner should be brutal. But you want to be the player dictating engagement. Otherwise you are correct, sufficiently fast enemies can engage on the far side of the escort.


I agree that pinning offensively is the preferred solution, but pinning works just as well without escort. That being said, pairing Vader (or any Tie Advanced) with Fel does sound like a nice little combo, I'm just not convinced the ability works as well as it should (I'd have thought something like "Friendly squadrons at range 1 that lack the escort keyword cannot be engaged" might have worked better, that way enemies could still take shots at them but not stop them from moving away)

Edit: I find it funny that after the hilariously underpowered X-Wing Tie/Adv, now they look completely overpowered in Armada (Also, am I the only one who finds the Rebel fighter squads a little underwhelming for their points?)
 
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Michael Ptak
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If you're an empire player and you want to be horrible, take Soontir Fel and a few TIE Advanceds.

When you read the text of both you'll understand why.
 
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Chris K.
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Norsehound wrote:
If you're an empire player and you want to be horrible, take Soontir Fel and a few TIE Advanceds.

When you read the text of both you'll understand why.


You do mean horrible as in "horribly mean" and not as in "horribly bad", right?
 
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Will

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Right now, with only the core set available, it is meaningless. After the fighter expansion packs become available, it will be important.
 
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Matt Brown
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My interpretation of the rules is that ALL hostile squadrons at range one or less of each other are engaged with each other. So with an escort you are going to want to make sure that you keep the escorting squadron between the enemy squadron(s) and the escorted squadron in order to make use of the escort ability. Obviously, your opponent might try to maneuver in such a way that their squadrons are at range one of the escorted squadron but more than range one from the escort(s)...however, this is a game of strategy so part of the strategy is grouping and moving your squadrons and ships in such a way to prevent this from happening.
 
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