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Subject: Red7 statistics from computer simulation rss

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Juho Snellman
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I did some computer simulations on one billion matches of Red7 (advanced rules, no special actions) that people might be amused by. The goal is to get statistics on things like game length, typical number of available moves, and the importance of player order.

The post is unfortunately too long to copy here, but can be read at https://www.snellman.net/blog/archive/2015-03-30-monte-carlo...
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Martin G
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Very cool, thanks!

One heuristic to consider if you're trying to make the 'AI' more skilful would be preferentially choosing options that result in a card draw (and probably prioritising card draws gained from lower-value discards, as those will become impossible later in the hand).
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SJ S
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this is great stuff, Juho. thank you for posting.

we have been dealing 8 cards to the players and letting the players choose their starting palette. a benefit to this approach i hadn't previously considered is player order.
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Clyde W
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Why don't you like the game at 2p?
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Jon Perry
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I think if you're looking for maximum depth and player agency in Red 7, then two player is the only way to go.

In two player you can actually have a reasonable chance of trying to read and account for your opponent's hand.

Also in 2 player, folding at the right time - in order to deny your opponent points - becomes a very important and viable strategic option.
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