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Subject: [Custom Script] Supernatural Tragedy Story Script 2 - A Cure for Death rss

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Sean Petersen
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Supernatural Ruleset Story Script 02
Script:
A Cure for Death (Do not share script name with Protagonists)
Script Writer: Sean Petersen, sean.petersen@gmail.com
Difficulty: 5/10
Set: Supernatural Tragedy https://boardgamegeek.com/thread/1346067/varient-custom-rule...
Printable copy can be downloaded here: https://drive.google.com/file/d/0B6SB-u8YoeM3dXlXM0ZucU0xT2M...

Specifics: This is the second script in a seven script story arc made for this ruleset. I have only been able to do limited testing of this scenario and ruleset so any feedback is welcome!

Special Rule: A character may be a culprit for more than one incident.

Mastermind Card

Plots:
Main plot: Abomination
Sub Plot 1: Remote Bombing
Sub Plot 2: Contract Killer

Roles:
Informer: Person
Police Officer: Person
Rich Man’s Daughter: Person
Doctor: Supplicant
Shrine Maiden: Mad Genius (Optional Goodwill Refusal)
Office Worker: Contract Killer
Boy Student: Key Person
Police Officer: Person

Incidents:
Day 2 – Abductions (Office Worker)
Day 3 – Proselytizing (Boy Student)
Day 4 – Public Meltdown (Boy Student)
Day 5 – Suicide (Doctor)

Hints for the Mastermind:

Gather as many characters as you can into one location and kill someone with the Contract Killer (Office Worker) to give the Mad Genius Body Parts. Having lots of characters present will protect the identity of the Mad Genius and the Contract Killer.

In a later loop, you can get the Body Parts from the Doctor Suicide. Remember that the Supplicant (Doctor) gains paranoia anytime he ends the turn in the same location as the Mad Genius (Shrine Maiden).

Try to not use the Remote Bombing victory condition until the later loops because it will reveal the identity of the Mad Genius (unless you can trick them into thinking the main plot is Night of the Living Dead).
Try to avoid the Public Meltdown incident from triggering as it will review the role of the Boy Student.

Move many characters through the location of the dead characters to protect the identity of the Mad Genius.

Victory Conditions for the Mastermind:
•Kill the Police Officer via Suicide and have the Mad Genius collect his Body Parts, triggering Abomination.
•Kill someone with the Contract Killer and have the Mad Genius collect that character’s Body Parts, triggering Abomination.
•Place 2 intrigue on the Graveyard and move the Mad Genius from the Graveyard and win via Remote Bombing.

Protagonist Card:
Loop Count: 5
Number of Days: 5
Set: Supernatural Tragedy
Incidents:
Day 2 – Abductions
Day 3 – Proselytizing
Day 4 – Public Meltdown
Day 5 – Suicide

Suggested Flavor:

Starting Scenario

After the weird foreign interference during your last tragedy prevention you decide to stop messing around and go for the change is history that is the overwhelming crowd favorite: preventing Hitler’s rise to power.

As you move though the crystalline blue time stream you approach Adolf Hitler’s location in space-time. The space-time at this location is all distorted. Instead of free flowing crystalize blue strands of time that are ever shifting in the time stream the space-time here is black with corruption and flows in rigid channels. You are unable to affect this timeline.

Even going back to a healthy part of the time stream to try and affect the future was fruitless. You spend days talking in your best broken German to convince Hitler’s ancestors to not wed but the only thing you accomplished is changing Hitler’s ancestry from German to Austrian. No matter what you do, he is always born and then rises to power in Germany.

Frustrated, you focus on this corruption of the time stream. The corruption doesn’t appear to be a natural or random occurrence as it seems to be focused on periods where a tragedy occurred such as Pol Pot’s reign of terror in Cambodia, the Challenger Explosion, and the assignation of Archduke Franz Ferdinand.

You scan the time stream to find places where this corruption is spreading. You zero in on a small city where you see that some abductions are about occur… someone is giving an impassioned speech… someone has a meltdown in public… a suicide occurs and then there is some sort of supernatural tragedy. You materialize in the city’s space-time to investigate.

If Loop One Fails

You fail to stop the tragedy. Reflecting back over the last few days, you remember seeing a young man with spikey blonde hair who was talking to some of the key character in this timeline. You have a hunch that he might be the one manipulating characters! You corner the young man in an ally and question him.

“What are you doing talking to these people?” you demand of the young man, “are you behind this tragedy?”

“You ignorant fools,” the young man says arrogantly, “you have no understanding of what you are involved in. You are like a baby with a hammer trying to fix your dollhouse by smacking it over and over again. Quit you meddling or I’ll erase you from space-time.”

“And who are you to dictate to us?” you ask defiantly.

“I am the Mastermind. Stay out of my way or my eyes will feast upon your misery!”

With that declaration, the Mastermind takes an hourglass out of his pocket. The hourglass appears to be very old. It is dark wood with runes carved into its top and bottom. Inside the exquisitely blown glass are very fine blue crystals. The Mastermind tosses the hourglass in the air with flourish, flipping it once and then catching it. He instantly disappears after making contact with the flipped hourglass. You have no choice but to loop back and try once again to prevent the tragedy.

If the Leader Protagonists Prevent the Tragedy or Succeed on the Final Guess

You have saved the small city!

The Shrine Maiden was a very bright, very troubled young woman. In her job preparing bodies for burial, she developed an unhealthy fixation on how the human body decayed after death and she theorized ways to reverse the process. She needed a fresh corpse to put her theories to the test. Little did she realize that what she was creating would be an Abomination! She also decided to blow up the Shrine because it held no religious significance for her anymore after she discovered that she had the power over life and death herself. And her boss at the Shrine was a huge dick.

Unrelated to the mad Shrine Maiden, a Contract Killer was working out of this small City, posing as an Office Worker. He was hired by the Doctor to kill the Boy Student. The Doctor was very wealthy and was afraid that he was losing his daughter, a student at the school, to the charismatic Boy Student. The Boy Student would give impassioned speeches that inspired those around him and won the affections of the Rich Man’s Daughter. He was also prone to dramatic public displays when under stress. The Boy Student took recreational drugs to control his mood swings, which the Doctor saw as a corrupting influence on his daughter.

The Contract Killer abducted people in an attempt to isolate his target. The Doctor had suicidal thoughts due to the guilt he felt for the murder in his heart.

Triumphant, you confront the Mastermind in the yard of the School. “Why are you trying to cause these tragedies?” you demand.

The Mastermind stares at you with cold hate. “You have made an enemy today. The next time we meet, I will destroy you and wipe out any trace that you ever existed.”

As you absorb the Mastermind’s words, he turns his hourglass and vanishes.

If the Leader Fails on the Final Guess

To your horror, an Abomination made from the parts of the recently dead stalks through the small city. The monstrosity chases people down and tears them in half. The streets are littered with the entrails of the abomination’s victims.

The Shrine Maiden was a very bright, very troubled young woman. In her job preparing bodies for burial, she developed an unhealthy fixation on how the human body decayed after death and she theorized ways to reverse the process. She needed a fresh corpse to put her theories to the test. Little did she realize that what she was creating would be an Abomination! She also decided to blow up the Shrine because it held no religious significance for her anymore after she discovered that she had the power over life and death herself. And her boss at the Shrine was a huge dick.

Unrelated to the mad Shrine Maiden, a Contract Killer was working out of this small City, posing as an Office Worker. He was hired by the Doctor to kill the Boy Student. The Doctor was very wealthy and was afraid that he was losing his daughter, a student at the school, to the charismatic Boy Student. The Boy Student would give impassioned speeches that inspired those around him and won the affections of the Rich Man’s Daughter. He was also prone to dramatic public displays when under stress. The Boy Student took recreational drugs to control his mood swings, which the Doctor saw as a corrupting influence on his daughter.

The Contract Killer abducted people in an attempt to isolate his target. The Doctor had suicidal thoughts due to the guilt he felt for the murder in his heart.

Little of that matters now that a monstrous abomination is on a killing spree. High atop the School’s bleachers the Mastermind watches the carnage with a smirk. He notices you. He casually looks your way and says, “Your ineffective meddling has become tiresome. The next time I see you, I will squish you like a bug and wipe out any trace that you ever existed.” With a lazy flip of his hourglass, he vanishes.
 
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Josh Bonner
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Re: [Custom Script] Supernatural Tragedy - A Cure for Death
Having the same character as the culprit of multiple incidents isn't normally allowed, so in order to make things fair you should list that possibility somewhere, either in the tragedy set or on the script itself as a special rule. Maybe Public Meltdown could explicitly allow its culprit to also be the culprit of a second (or third, or fourth!) incident?
 
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Sean Petersen
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Re: [Custom Script] Supernatural Tragedy - A Cure for Death
Good point. I'll add that as a special rule.
 
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