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Subject: Car Wars Novice Players and Car Wars Classic rss

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Michael Owen
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If you are a novice to Car Wars who purchased the Car Wars Classic reprint, what type of information do you want to see on the Web, in addition to the Car Wars digital products on Warehouse 23, to help you get more enjoyment Car Wars Classic?

What can veteran players do for you and other novices to Car Wars to help you better understand Car Wars Classic and have more fun playing the game?
 
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Philip Reed
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Kyle
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owenmp wrote:
If you are a novice to Car Wars who purchased the Car Wars Classic reprint, what type of information do you want to see on the Web, in addition to the Car Wars digital products on Warehouse 23, to help you get more enjoyment Car Wars Classic?


I think anyone completely new to Car Wars Classic should avoid most of the PDFs that are available. Road sections, arenas, and the City Blocks are all certainly fine. I just worry someone new will get quickly overwhelmed if they try and pile a lot onto Car Wars Classic before getting experience with the game.

IF fans of Car Wars Classic want to help out then I would suggest very short blog posts and BGG posts that offer _tiny_ bits of advice. Someone writing something like "9 Ways to Play Using Only the Bits Inside Car Wars Classic" would be a great resource.

 
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Jeff Johnson
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What, you don't like "end all be all" monster posts...?

9 Ways to Play Using Only the Bits Inside Car Wars Classic

Hmm....
 
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Philip Reed
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Jeffr0 wrote:
What, you don't like "end all be all" monster posts...?


I don't like posts that overwhelm someone new.

Something I constantly have to remind myself: Not everyone was there buying/absorbing each new Car Wars supplement as they were released. I still remember the excitement of a new issue of ADQ; someone new to the game can quickly get buried in suggestions and information that drives them away.
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Martin Gallo
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I would encourage newbies to play a few games, then create a few designs and play those in a few games then try and figure out how you want to proceed. Do you want to run a league, fight for a city or just design and fight (on the roads, in a city or in an arena.

I always liked to just decide on a dollar value/team size, create a vehicle or two and have at it in an arena. I never worried about the "role-playing" aspect, so any one of the arena packs would do for me. Of course, back when I was playing there were no arena packs or even ADQ but I did have access to rolls of 4 and 8 rule to the inch drafting paper and I still have a few of those hand drawn arenas.
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Vadim Golembo
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I'd like a tutorial video or play through video.
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Benjamin Marsh
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A tutorial video would be greatly appreciated!! Short blog posts could also be helpful.
 
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Andrew Gill
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Personally, I'd enjoy some info on what is a good starting cost for scratch built cars for quick learning games.

I'd also love to see some more review sheets with not only the crash table, and the speed chart, but with examples of the different maneuvers as well - just to remind us newer players of what exactly our cars can do during a fight.
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William Hostman
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I've been Banished to Oregon... Gaming in Corvallis, living in Alsea... Need gamers willing to try new things...
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C7hulhu wrote:
Personally, I'd enjoy some info on what is a good starting cost for scratch built cars for quick learning games.

I'd also love to see some more review sheets with not only the crash table, and the speed chart, but with examples of the different maneuvers as well - just to remind us newer players of what exactly our cars can do during a fight.


A good starting game really is division 5. That is, Cars and Cycles under $5000.

Amateur Night is often "division 3" or "division 4"... but those $3000 beasties are pretty wussie, and strain the limits of the design system. Division 4 is still a bit low. The standard Amateur Night vehicles are the Killer Kart ($3848), or for cyclists, the Shogun 100 ($3120) (Usually with Body Armor, and a few grenades).
 
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Jeff Johnson
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PhilReed wrote:
I don't like posts that overwhelm someone new.


Hey, Phil.

Try this one:

Bloodsport Indemnification, Waiver and Consent Agreement

This is my long time Car Wars opponent's trick for explaining to new players the basic premise of the game as quickly as possible.

In a move similar to the "feelies" that came with the old Infocom games, he printed these out and had the players sign them for his last game.
 
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