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D-Day at Tarawa» Forums » General

Subject: 3 actions per turn rss

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Björn H
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Hi,

I have played through the starting turns 2-times now, on turn 7 the second time around. I like the game but I find it takes time (at least in the beginning) to do all the actions where you as a player don't have any choices to make, and then you only get to move/attack with 3-4 stacks. Do you agree that it feels a bit like you can't do all that much in the beginning of the game?

As I said I haven't played the later part of the game where the US gets command points and support markers, so I guess it will change the game quite a lot. Also, if one of your HQs that arrives on turn 3 gets killed during landing, do you just restart the game? Playing without all the HQs in play must really slow things down to a halt.

 
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Kurt R
United States
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Bjorne wrote:
Hi,

I have played through the starting turns 2-times now, on turn 7 the second time around. I like the game but I find it takes time (at least in the beginning) to do all the actions where you as a player don't have any choices to make, and then you only get to move/attack with 3-4 stacks. Do you agree that it feels a bit like you can't do all that much in the beginning of the game?

Not necessarily. I've only played once, but I noticed it was worth taking some turns where I really just moved units next to HQs to set up for a bigger next turn. Are you using your HQs effectively?

Quote:
As I said I haven't played the later part of the game where the US gets command points and support markers, so I guess it will change the game quite a lot. Also, if one of your HQs that arrives on turn 3 gets killed during landing, do you just restart the game? Playing without all the HQs in play must really slow things down to a halt.


Heh, I hope I never have to face that question. I would probably restart, yes, at least until I have several games under my belt and felt like I wanted the extra challenge.
 
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