Diamant casts the players as adventures who delve into abandoned mines to face their dangers and find their remaining treasures. The winner is the player who has collected the most valuable gems after five mines have been explored.
Simply put, Diamant is a push your luck -game. After each card has been turned over from the deck of mine cards, each player decides, whether he or she wants to go deeper and risk their findings or return to the base camp. This makes each single mine a race against yourself: how far you dare to go before turning back and cashing in?
It also makes Diamant a very chaotic game and thus not suitable for everyone. The fates of the players are determined both by their choices and the order of the cards in the deck: each mine can either collapse after two cards and give nothing or go on for twenty cards and yield huge rewards. Even at best, you can only make educated guesses about the situation.
Still, Diamant manages to be heaps of fun. This is thanks to the fact that the players are in the mines simultaneously, so each decision is influenced by what others might do. If you get to go back by yourself and collect the treasures left behind, you might get more than by continuing onwards. Additionally, after first couple mines, who you continue deeper with becomes increasingly important and the decisions become as much tests of psychology as tests of luck. Bursts of laughter and faces of agony and delight are all very common during the game.
As a bonus, Diamant plays quickly, in about 20 minutes, and can accommodate 3-8 players. Even though both extremes do not work quite as well as the numbers in between, it’s very easy to find enough time and a suitable number of people for the game.
Diamant is a one trick pony that will not hold your attention forever. However, while it lasts, it’s a pony that rides a unicycle while yodelling in Hebrew.
*Very, very fun
*Wide number of players
*More tactical than it seems
*Quick to set up and play
*Will eventually grow thin