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Subject: Stark Industries: Red and Yellow and Blows Shit Up rss

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Steven Tu
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Also published on NetrunnerDB.





Hey there boys and girls. Tony here. I’m going to show you how to GET RICH AND REPULSAR BLAST SHIT UP.

Hand me my Bulletproof Coffee, Pepper.

The state of the art in economic self-generation lies in protecting assets. And at Stark Industries™, we pride ourselves in doing just that:

Armour.

Fuck metric tons of impenetrable, self-regenerating armour. Remember in Iron Man 3 when all those flying tin cans arrive after having been trashed when my mansion went into the sea earlier? Flying tin cans kicking ass. That's the shit. Dump trash into the sea, and they come back as flying armoured ninjas to protect your assets. Stark, you’re a fucking genius.

This deck can flatline by attrition, and it can win by scoring. Go for whatever is available to you. This deck is all making them choose between bad and shit.


Agendas:

They’re all big spenders for the runner. NAPD, Future Perfect & Fetal AI all love to hang around HQ and R&D before you find a gap to process them. It’s ok, let them hang about. If they start to pile up, remember Jackson. Also, remember RSVP can protect these in the right situation.

This deck is about draining the runner. That means they'll be poor, and often can't steal shit that costs money.

And ALWAYS score your House of Knives. Protect them. Disguise them as more junk out in the open. Whatever, just don’t throw them away. They’re fucking gold. Use them liberally and keep the last token to threaten a killshot.


ICE:

The ICE composition is a combination of cheap, effective fodder, and long-lasting chunky run enders to finish off the already-tired runner. And aim for effective damage while being hard to make obsolete.

Wraparounds are Eater hate, or anyone who’s not packing Corroder. It’s superb until it’s not. Don’t get attached, don’t rely on them too much.

RSVPs synergise amazingly with NAPD, Fetal AI, Future Perfect (in Centrals of course), and every asset/upgrade you don’t want trashed, like Caprice, or Ronin, or Sundews.

Yagura is such a champ. Single credit R&D pseudo-protection AND damage. Only Yog fodder in this deck.

Landing an early Mamba is fantastic and adds another step towards an eventual proactive kill lock between House of Knives and Ronin.

Tollbooth and Susanoo-No-Mikoto are the decks’ big heavies. They’ll either drain a lot of creds stop a lot of runs. And they’re expensive, but you should be able to afford them if you pace yourself right between the Sundews and Giraffes. Mostly Sundews.


Asset/Upgrades Package:

Not surprisingly, all you need is Sundew for money. Especially when it’s going to average +4/5/6/whatever to trash. Pad campaigns are in too. Having assets doesn't mean you have to rely on them for money - more on that later.

Almost everything else is for damage:, which slows the runner down. You're not begging for a flatline. Shock and ShiKyu are for archives, Snare hangs out in HQ/R&D (a Snare with a trash cost of 3/4 is just so good), Jacksons help with processing Agendas at the right time, Hostile Infrastructures tax those who’s figured out that they must actually run archives, and remember to rez it when the runner drops a Keyhole. One single Ronin, because you really could get a killshot relatively easily in conjunction with all the other damage in the deck. And it’s basically a Samurai Iron Man armour.

Damage is time. for the runner Getting stuff stolen is ok, just make it cost them in cards and creds.

The Executive Boot Camp is a bullet against Valencia decks, but generally, you can use it to save a buck here and a buck there on ICE that doesn’t need to surprise (like Yagura, Caprice, Sundews sometimes, PAD campaigns [not sure if you get the credit in terms of timing if you rez with EBC], even Hostile Infrastructures maybe). And you can use it to fetch assets - like another shock to dump into archives if you’re not seeing any, or grabbing a Snare/shock as the runner comes in for a Legwork… Or a Sundew early, or a Jackson when you need him. EBC is very versatile, remember it’s around.


Giraffes!

Because I made this deck, and it’s Jinteki, it will have Giraffes. But in all seriousness, it’s really good. Showing a bunch of NAPDs and Fetals to the runner makes them moan, and you can always overdraw with Jackson and show other shit and dump agendas/not dump agendas. Hold them to bounce back if you suspect siphon/vamp, and Siphon seldom does anything against this deck as assets = siphon protection).

This deck doesn't absolutely rely on assets for starter econ - besides Giraffe, remember to click for creds while you're powering up. Draw, click for two creds, toss two cards is a good turn. Dump stuff you don't need yet - big ICE early, obsoleted ICE later, for example.


Notes:

> Purge Imps. Imps suck. AND you get to discard a card when you purge (at full hand). Bonus!
> You should be able to out-money even Magnum Opus.
> Watch out for big money runners. I’ve always out moneyed them, but you have to be careful not to give away too many early points.
> Play fast. Or the game will drag out forever. Damn Jinteki.
> Overdrawing and dumping is important, but don’t overdo it. Aim to have about 4-5 facedown to start, then see how the game goes. If you overcommit and do nothing but draw and dump, you’ll just give the runner a super efficient run when he does hit archives.


Other thoughts:

> Not sure if EBC is needed. But I don't like to be completely hopeless in any given matchup.
> I want one more RSVP!
> I want one more Jackson Howard!
> Wanted to work in Shell Corporation, but corp clicks are so much harder to use than runner clicks. Don’t think it’s worth it even if the runner never kill it.
> More than one Ronin would make them a knockout blow together. Not sure how to fit that in, though.
> Sometimes I feel like a runner that keeps rich and doesn't do anything else could outpace this deck by saving enough money to break anything I put down and advance. But then sometimes I have a Mikoto and 2 Tollbooths followed by a Hokusaid and a Caprice and I wonder if it's possible to keep up with this for more than a little while. Also, House Of Knives make that really painful, as I can score it from zero.
This deck is FUN. It creates all sorts of crazy puzzles and super epic games, which means... It's probably gonna take too long if you're in a tourney. Play for fun and to win, not for a timed game


Stark Industries: Red and Yellow and Blows Shit Up

Industrial Genomics: Growing Solutions (The Source)

Agenda (11)
3x Fetal AI (Trace Amount)
3x House of Knives (Honor and Profit)
2x NAPD Contract (Double Time)
3x The Future Perfect (Honor and Profit)

Asset (20)
2x Executive Boot Camp (All That Remains) ••
2x Hostile Infrastructure (All That Remains)
2x Jackson Howard (Opening Moves) ••
2x PAD Campaign (Core Set)
1x Ronin (Future Proof)
2x Shi.Kyū (Honor and Profit)
3x Shock! (True Colors)
3x Snare! (Core Set)
3x Sundew (Mala Tempora)

Upgrade (5)
2x Caprice Nisei (Double Time)
3x Hokusai Grid (Humanity's Shadow)

Operation (3)
3x Celebrity Gift (Opening Moves)

Barrier (3)
3x Wraparound (Fear and Loathing) •••

Code Gate (7)
2x RSVP (True Colors) ••••
2x Tollbooth (Core Set) ••••
3x Yagura (Fear and Loathing)

Sentry (5)
3x Mamba (Up and Over)
2x Susanoo-No-Mikoto (Honor and Profit)
15 influence spent (max 15)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to The Source

Decklist published on NetrunnerDB.


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Chris Bengtsson
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Been meaning to try out Industrial Geonomics for a while, without actually committing to building a deck. This looks like a fun deck, I think I will have to try it out!
 
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Dave Chandler
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oof, 54 cards? Any thoughts on how to cut down to 49? Lose one NAPD and you've only got 4 to go. What would you say are your 4 worst cards?
 
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Steven Tu
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djc6535 wrote:
oof, 54 cards? Any thoughts on how to cut down to 49? Lose one NAPD and you've only got 4 to go. What would you say are your 4 worst cards?

The fact that you want to pitch cards to your archives for protection means you'll be drawing faster than most decks, that plus it's not exactly a fast deck means 54 is good for not getting decked. I've come close to 10 or so cards left in most of my test games, so I'd hate to see what happens against a dedicated long-game deck or some kind of destruction build...

I still want a bunch of things, so cutting 4 is tough XD

I'd be ok with losing one snare. Then... 1 Yagura? Man, I got nothing. What do you think, if you had to cut?

I think keeping it at 54 is reasonable.
 
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Erik Twice
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Yeah, Tuism is right, I don't think a 49 cards Genomics can work, you simply have too many games in which you mill yourself out.
 
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Grish Noren
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Common theme I hear with her genomics to be sure.
 
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