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Subject: Mentioned in Rant rss

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John Ward
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Fantasy Flight has at least mentioned this game in their November 15th rant.

http://www.fantasyflightgames.com/rants.html

There's not much, but it's a little something for those of us who have been waiting...over a year?... a long time for news. The silhouettes look very familiar, in classic MC style. In my mind, they suggest Michael McBride, a Callistonian Stalker, and maybe a Nepharite of Ilian. It's nice to see a little something.

The bad news: it's slid from April to May now. Sigh.
 
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Mike Jones
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Yeah it's here! Really it's right here.
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Thanks for the heads up. I figure if it comes it comes.
 
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John Ward
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Some of this is getting pretty old, so I copied it into one long post here before it disappears on the news or rants pages.

Mutant Chronicles CMG
A Partnership with Paradox Entertainment for their First Collectible Miniatures Game

The Mutant Chronicles Collectible Miniatures Game represents FFG's first foray into collectible miniatures games (CMGs). FFG has a reputation for high-quality components in all its games, including high-quality models for such releases as World of Warcraft: the Board Game and Descent: Journeys in the Dark. FFG has also released two very successful Collectible Card Games (CCGs), A Game of Thrones and Call of Cthulhu. Both CCGs, as well as Mutant Chronicles, are designed by multiple award-winning game designer Eric Lang. Mutant Chronicles will feature the innovative new mechanics and fresh look at genres that have become Lang's hallmark.

Mutant Chronicles will feature highly-anticipated tournament support, similar to the successful systems in place for both A Game of Thrones and Call of Cthulhu, including worldwide National Championships and a World Championship at GenCon.

"FFG's fresh, original approach to existing game categories has made this game a joy to work on," said Eric Lang, lead designer. "I expect this game to play like no other miniatures game around."

"Mutant Chronicles is a grand, epic science fiction universe which will resurface in comic books, film and video games. We are especially happy to work with Fantasy Flight because it brings us back to the roots of how the story began, and gamers all around the world will appreciate the passion that FFG shows for the project," said Fredrik Malmberg, Head of Licensing and Creative Affairs at Paradox Entertainment.

Mutant Chronicles will initially feature the Bauhaus, Brotherhood and Capitol factions, as well as the Dark Legion factions Algeroth and Ilian. The pre-painted miniatures will be available in fixed-selection starter boxes as well as randomly-assorted boosters. Mutant Chronicles figures will be in 36 mm scale, and each booster pack will include an oversize figure.

Mutant Chronicles debuted as a roleplaying game in 1993, and was quickly followed by a board game, CCG and a traditional miniatures wargame. The Mutant Chronicles universe details a far-future setting in which corporate-dominated humanity battles against the hellish might of the Dark Legion with cybernetics, advanced weaponry and the form of magic known as the Art.

Mutant Chronicles is licensed from Paradox Entertainment, a specialized and focused character-based entertainment company operating in Los Angeles, California. Paradox Entertainment's mission is to provide the market with fantasy, science-fiction and horror entertainment and consumer product licenses.
From http://www.gamingreport.com/article.php?sid=20598
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The Mutant Chronicles Collectible Miniatures Game
In 2006, FFG will release its first miniatures game, a CMG based on the classic Mutant Chronicles universe. For those who aren’t familiar with it, Mutant Chronicles was created in the early 90s and eventually gave birth to a miniatures game, roleplaying game, and two different CCGs. Now, a film project is in the works and FFG is helping to relaunch this great property with the release of a collectible miniatures game. Mutant Chronicles is set in the far future of our own solar system, where Megacorporations battle each other as well as a dark invader. Power-armored doom troopers, magic, and monsters mix in this exciting dark future space-fantasy setting.
As this is our first miniatures game, we aren’t holding anything back. The figures will be in 36mm scale, with the most detailed sculpts and painting we can give them. The game system itself will be refreshing and innovative, as we’ve taken a lot of the tedium and bookkeeping out of both army building and game play. The game is fast and fun, with all of the strategic depth and thematic immersion you’ve come to expect from FFG games. Expect the initial release, featuring a deluxe two-player starter set and standard booster boxes, in October of this year. We also hope to have lots of cool stuff to preview at GenCon later this year.
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Heyhey, true believers! At the request of Dan the Man, here is another tidbit from the depths of R&D.
As we speak, I'm on my second to last day of Mutant Chroncles CMG design, getting ready to hand it over to development for polish and preparation for production. The game design has been finished for about a month or so, giving me ample time to tweak this thing to a shiny perfection. I'm really happy with the game; it's simple enough that most non-hardcore gamers should have no trouble picking up the basics, but tactically "chewy" enough that it will give pause to any old school casual dismissal.
There are three modes of play for this game: skirmish, tournament, and epic. Skirmish is so compact you could play it just about anywhere (I was about to say you could play it on a plane ... but maybe not quite *that* compact!). It's the perfect way to learn the game, or just test out some of your new units in practical combat. Tournament is the standard way most people will play; games take just under an hour (less for experienced players, but not for slowpokes like me) with lots of rich decisions to make at every turn. Epic is crazy; this game scales well enough that you could cover a huge table in terrain and just go nuts with a big chunk of your collection. The coolest part is that there are very few rules changes between formats ... just a few numbers tweaks.
As with many games, you can play standard or scenario, although the standard game has a small but intuitive twist on the usual "kill 'em" victory condition ... and it's a variable enough experience that I suspect quite a few players will never even feel the need to play a scenario in their lifetime. For the more creatively inclined, I've worked out a ridiculously simple foundation to build scenarios on ... anyone can make one.
I can't talk too much about the game mechanics at this point, but suffice it to say that most who have played the game seem to feel that this game is almost as simple as it can be (from a comprehensive standpoint), but really tough tactically. You have a lot of control over the flow of the game, mainly because there is a heavy resource management element to it. But fret not! Even for all of its twists, this is a miniature game at heart. Those of you who want to collect cool pre-painted guys and expect a miniature game style experience, it's here.
A fresh take on familiar territory. I can't wait until you all get a chance to play it.
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Let’s start with the new game, and take a look at the Bio-Giant:
“Bio Giants are hideous amalgamations of flesh and plant sinew. They resemble giant, war scarred humanoids, with flesh covered in a patchwork of stitches and sutures with great spikes protruding from their body. This is a double hexed figure, so the giant will have to be taking a long stride forward and leaning down for an attack...”
There are a couple things going on in this description. One is that it’s giving the artist a basic vision of what the piece is going to look like. This is a little bit trickier than it sounds, however, as you want to give the artist a description without giving him a prescription. We want the artistic vision that our best artists can provide to shine through in their final work, and instead of shackling that vision, a good art description simply inspires it. The second thing this description does is point out a game-related issue, the size and shape of the piece’s figure, and explains how the art will need to fit into the game.
Here’s another Mutant Chronicles art description:
“Golgotha is nicknamed the Mistress of Pain. She stands 9 feet tall with a brutish yet feminine body. Her skin is eerily pale, and it suggests both Bauhaus nobility and diseased death. Golgotha dresses in a way that emphasizes both her physical musculature and her femininity. Her preferred weapon is the claw, and she fights with two versions: the Necrotech Claw (an enhanced mandible attached to one of her hands) and the Carcass Claws, huge tentacle like appendages that encircle Golgotha, protruding from her back (think Doctor Octopus, but worse) and able to embrace and draw in nearby enemy units.”
Golgotha is a specific, iconic figure in the MC universe. This description, thanks to my time spent reviewing the source material, provides the artist with a number of details that will allow a successful re-imagining of that material. The parenthetical “(think Doctor Octopus but worse)” is another trick of the art description trade: the familiar point of reference. Grabbing a point of reference (in this case Doctor Octopus) and twisting it (but worse!) is an excellent means of building a bridge between the vision in my head and the spark that will inspire and motivate and guide an artist at the other end of the description. As I pointed out before, it’s amazing what you learn doing 300 of these things!
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With Mutant Chronicles entering its first phase of playtesting, some of us around the office have built armies and do battle over our Hot Pockets and soda at lunch.
At the beginning of the week my Illian forces could at least put a dent in Scott N’s Bauhaus troops. But yesterday I was laid low in less than two full rounds. Not to be deterred I am crafting a devious and more destructive force once I finish typing this and boy its going to be a dozy! This time I am bringing nepharite Psions, Telepaths and Empaths and my ladies are going to show those Bauhaus human scum what the power of the Void can do to mere mortals! Long live the mistress of the Void! (Brian, haven't you now given Scott N. everything he needs to know to build an army expressly to beat you? -ed.)
Well the boss is away so I am gonna spill some cool visuals on Mutant Chronicles. You see I have been working on the layouts for the new cards and want to share one of those images with you. I will tell you a little about the project first. I came to this with no knowledge of the Mutant Chronicles universe which is good because we are trying to instill a fresh new look into the old standby. I think I have captured the feel of the factions without alienating the old look. If that made any sense, then on to the image. May the wild speculation begin as to what the different areas of the unit card will contain.

Then I moved over to the new Mutant Chronicles CMG and did much the same. Only I also had to start preparations to rework the connection between concept art and character types, as there is a shift under way in that regard. I did however get the fun assignment of finishing a playtest, when our developer Nate was called away to talk to designer Eric on the phone. I was able to finish displaying the awesome might of the Brotherhood in their demolition of Brian S (Poor Brian. Did he broadcast his strategy on the rants page again? -ed.).
I’d like to give everyone a taste of the amazing upcoming Mutant Chronicles Collectible Miniatures Game, but most of the project is still under wraps. With my hands tied on revealing any significant details of this futuristic solar system-based techno-fantasy battle I can tell you that things are preceding and soon Mutant Chronicles playtesting will return as a popular lunchtime activity. (Sorry, the actual game isn’t available to everyone else until May 2007).
You may remember previous rants that mentioned our lunchtime mutant wars, but back then playtesting involved pushing spare Runebound or Doom figures around on a hex grid, with each of the little proxy figures wearing “My name is ______” stickers declaring his faction and name. Now everything has changed! Andrew and myself (mostly Andrew) have gathered a group of talented artists to illustrate all the figures in preparation for sculpting the game pieces. And they look awesome! Finally, I know what these characters and creatures are supposed to look like.
And it beats pushing a paperclip around the table and calling it a hoverbike.
Pictured here are silhouettes of the three of the Mutant Chronicles figures from the first release. The larger figure isn’t a mistake. That piece does tower over the other two and keeps them awake at night.


http://www.fantasyflightgames.com/rants2006.html
 
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