Euros are better with dice!
If you're looking for a game about stock trading and deal making, stop reading right now. Wheedle is a very light abstract set collecting game with a theme so thinly glued on it's liable to peel. But don't let that fool you. Wheedle is a marvelous, quick and noisy party game for four to six players. Throw away the box, put the pack of Wheedle cards in your pocket and head for a night on the town. With the right people you'll be falling off chairs and knocking over beer steins in no time.
Wheedle consists of a reinforced deck of cards but comes in a box designed to make it look bigger. Even so, the box is nice enough on the shelf but annoyingly enough is just a tad too big to fit in a jacket pocket.
The 61 cards come in duplicate sets of 5, 7 and 9 cards each (3 x 5, 4 x 7 and 2 x 9 respectively) and it's easy enough to see what cards you have on hand. They are plastic coated to the point of feeling like plastic, which is good for playing Wheedle puts the cards through heaps of abuse.
A complete game of Wheedle takes 20 to 30 minutes but each round is over in a few minutes. The round begins with the players sharing every card but one. That last card is placed on the table and is available for all to exchange.
Now the real hoot begins. Players attempt to trade cards, with each other or for the one on the table, in real time. This does resemble a Hollywood version of a stock market floor and is a great amount of fun – until someone suddenly realizes she has only scoring cards in hand, screams "Stop!" and all trading ceases.
At this point each card of a set where a player has a majority of cards is worth one point, and if the player has all cards of the set it's worth two points per card. Cards where the player doesn't have a majority are worthless. There's a catch, cards from the set lying openly on the table are worth -1 point, and if you've shouted stop and have cards that don't score points in your hand you get -5 points.
After this there is a pause as the dealer shuffles, players catch their breaths and discretely wiggle their fingers in their ears trying to clear the ringing noise and then the whole shebang starts again.
Wheedle is a marvel, but it's not for everybody. If you don't like loud noises you'll only get mad, if you don't like stress you'll liable to end up with a heart attack and if you're the type of person who admonishes people to be careful and wipe their pretzel-fatty hands before touching your games you'll probably have a mental breakdown.
There is also a slight flaw in the trading rules – it's much faster to gain a card by picking it up from the table than by trading it with others. As speed is everything in Wheedle games sometimes end up with no trading done what so ever, people merely fight over the open card in the middle. That does not make Wheedle worse for trying to grab a flying card while avoiding that your trade falls of the table and blocking other players is great fun.
At $6 Wheedle is a steal. Even if you're only going to play it once a year it's worth the money, for that one game will be full of chaos, stress and laughter.
At $6 Wheedle is a steal.
Even at the cuurent pric eof $8, its still a steal.
Stop touching me!
There is also a slight flaw in the trading rules - it's much faster to gain a card by picking it up from the table than by trading it with others.
I noticed that one too. Not so much a flaw as it is just the leanings of this particular game. My biggest problem with the center-grab is, with players madly slapping their card down to snatch up the center card, card damage can and will easily happen. Not to mention occasional bangled knuckles, fingernail scratches and papercuts.
Who knew gaming could be this violent?
This flaw could be overcome in the following ways:
When you pick up the bankrupt card you have to turn over a sand timer (maybe 30 sec). No one can trade out the bankrupt stock until it is expired
Or, if you trade out the bankrupt card you discard your own card, but take the next unrevealed card in the stack. Have a face up and face down stack for these...