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Shadows of Brimstone: Swamps of Death» Forums » Rules

Subject: Map Tile Placement rss

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Adam Trezise
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Quick q.

When I add a new tile down, the map tile card has numbers next to the exits... what does it mean.

Basically, what should I do when I'm revealing a new tile.
 
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Erik vN
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The numbers next to the exit indicate which side of the new tile connects to the existing tile that you are on. You roll a die to determine which one is used. I don't think it has a whole lot of influence on the game, I always just place the tiles however they fit on the table...
 
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Adam Trezise
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So what is the bit with the green arrow about? That's where I have been connecting them.
 
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Targanth Phelandir
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That is correct. The green arrow shows how the piece is connected to the existing map tiles.

If the tile is a passageway, the extra doors stay available for use. If the tile is a room, then an explore token is placed on the tile. When the explore token is revealed, the token will tell you how many of the doors are available to be used. Unused doors then get caps placed on them.
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Adria D
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AdeptusAce wrote:
So what is the bit with the green arrow about? That's where I have been connecting them.

Correct - the green arrow is where you connect passages.

The numbers on the doors (and a d6) are used for determining which doors are open/closed/gates after you reveal your exploration token.

So if you have a room with 3 possible doors, and your exporation token shows you have only 1 door (or gate), roll a d6. Compare the roll to the numbers on the map card to select your open door (or gate), and put end caps on the other exits.

Just make sure you specify whether you're rolling for open or closed doors, especially if a room has two possible exits and only one is open. My husband will often roll a die and announce the result. And I'll ask "is that exit open or closed?" The response is usually "I dunno." laugh So we try to say "This exit is closed" before/as we roll the die.
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Erik vN
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Oh man, total brainfart on my part. The numbers are for the doors shake
Sorry!
 
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Adam Trezise
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THAT EXPLAINS EVERYTHING!

Thanks so much! :D

Now I can play the game properly! lol
 
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