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Subject: Seven samurai reasons why this is a classic rss

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Matt
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Over 60 years after its original release Akira Kurosawa’s Seven Samurai is hailed as a classic film, its legacy as strong today as it ever was. Reiner Knizia’s Samurai may be a mere whippersnapper in comparison, but its 1998 release date does make it a venerable elder in the fast moving world of modern board game design.

Far from showing its age Samurai has in fact matured like a fine rice wine, and if any of Mr Knizia’s games are destined for classic status then this must be it.

The one word that continually springs to mind when I try and describe the merits of Samurai is elegant. Here’s why;

d10-1The classic ancient Japanese stylized game board and the pleasingly ergonomic, glossy playing pieces give the game a wonderful Eastern atmosphere.
d10-2The game only takes seconds to set up and a couple of minutes to put away.
d10-3By scaling the size of the play area Samurai has the distinction of being a great 2, 3 or 4-player experience without compromise.
d10-4The rules are simple and clear, without ambiguity.
d10-5The scoring mechanic has a clever twist, forcing the player to balance domination of a single faction against the need to collect in other areas.
d10-6The learning curve feels very natural. Initially, you will just be placing tiles with the immediate goal of capturing faction pieces, but soon you will be trying to predict your opponent’s moves whilst at the same time disguising your own intentions.
d10-7The game plays so quick, maintaining tension from start to finish.

Will I still be playing Samurai in 60 years’ time? I’d like to think so, but that really depends on the NHS keeping me going past the hundred mark or transferring my brain to a vat of bubbling sake.

Here is a list of all my reviews, some with puns that I really should be ashamed of.
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John Taber
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I agree. A classic.
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Richard Lea
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Quote:
playing pieces give the game a wonderful Eastern atmosphere.


Phew! So glad you avoided having to use the word "Oriental".whistle

I agree with all your points, and I particularly relish the degree of tension and anxiety this game engenders during play.
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Peter Shepherd-Jones
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Definitely my favourite game! meeple
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chris thatcher
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Yep, great game.
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As a bonus, the playtime on the box is uncharacteristically a lowball figure for modern board games. 45 min is how long it takes for a 4p game, and even then, it can still be lower. 2p games from what I can recall take 10 to 20 min each
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Derek H
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Futsie wrote:
The game only takes seconds to set up and a couple of minutes to put away.

Or 10 minutes, if you're puzzle-challenged like our group ...
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Matt
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I know what you mean, but it isn't as bad as La Isla
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Carl Johan Ragnarsson
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Futsie wrote:
The one word that continually springs to mind when I try and describe the merits of Samurai is elegant.


The basic premise of Samurai is really cool and it is a great game.

But I feel that the scoring is problematic and makes the game a little less than elegant. The first tie-breaker is rather counter-intuitive, and tends to come into play quite often (most pieces in types excluding the one you have the most in).
 
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Matt
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I see what you are saying, but for me the scoring is much more elegant than most modern games were you seem to score for absolutely everything you do apart from actually opening the box.
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Christopher Dearlove
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With four players what's described as the first tie breaker really is the rule, winning two majorities is the exceptional case. With two players, winning two majorities is quite likely.
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Futsie wrote:
I see what you are saying, but for me the scoring is much more elegant than most modern games were you seem to score for absolutely everything you do apart from actually opening the box.


To me, one of the most interesting things about this game is the scoring is the most difficult and time consuming thing to explain. Usually, it's the other way around.
 
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ozzy perez
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Futsie wrote:
I see what you are saying, but for me the scoring is much more elegant than most modern games were you seem to score for absolutely everything you do apart from actually opening the box.



I hear Feld's working on a new tittle that will totally redefine the point salad concept, and in that one, you can also score vp's by opening the box.
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