My feelings on Mission: Red Planet. I was immediately drawn
to the game due to the steampunk'esque art style, and thematically I
got into the whole space exploration bit. I dug the little cardboard
spaceships with the destination printed on them (sort of reminded me of
an interstellar Greyhound) and the role cards were nicely illustrated.
The other bits though were just so so. The astronauts are small (very
small) wooden disks and have a tendency to roll when being dumped off
the spaceship into the destinations. Why not use cubes?
And then there are the resource tokens. Eck. At the end of the game, when awarding bonus points to the player with the majority of a given
resource, you use MORE resource tokens to give out these points (think
oases tiles in Through the Desert). This could potentially make future
resource majorities confusing, as you could very well confuse BONUS
tokens with the RESOURCE tokens you collected during the course of the
game. I thought that a neutral set of tokens, specifically used to
hand out for majority bonuses, would have been nice, as they would
clearly be used only for points, and not for calculating the majorities
in the different resources.
The role cards were varied enough in their abilities to keep things interesting. I especially dug the way the lower valued cards (which are played before the higher valued cards)allowed you to do less on your move than the higher valued cards. A very slick balancing mechanism, as playing the higher valued cards runs you the risk of not getting your astronauts onto a ship bound for yourintended destination, but allow you to do much more on your turn.
It also plays very quickly, as I believe our game ended in under an hour, despite it being our first play with a full compliment of 5.
*edit put some much needed spaces in
- Last edited Sun Nov 19, 2006 4:21 pm (Total Number of Edits: 1)
- Posted Sat Nov 18, 2006 11:44 pm
Bonus for resources only applies to Ice (value 1). There are bonus cards that give you a bonus for having the most Crystals, but you don't really need to hand out resources for those - you can just use the card itself as a reminder that you get those points.