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Deduce or Die» Forums » Variants

Subject: Deduce or Die-t! A quick playing variant. rss

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Geeky McGeekface
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Here's a simplified version of Deduce or Die that was created by Australia's Richard Vickery and playtested by his gaming group. Play using the normal rules, with two changes. First, only use the cards from Ace to Six in the three suits. Expose one card at the beginning with 3 or 5 players and no cards with 4 (the variant shouldn't be played with 6). The variant also ignores the special rule from the standard game when identical cards are selected during an interrogation.

Richard says his group has had a lot of success with the variant and that it usually plays in 30 minutes or so. Quicker deduction games are more to their liking. I'd recommend this to groups that would prefer a slightly less brain-burning version of DoD. Thanks, Richard!
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Will M. Baker
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If the sum of the two evidence cards exceeds 6, do we then subtract 6 from it (rather than 9)?
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Ken Boone
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darquil,

Yes, that would make sense. Otherwise, you could have negative numbers!

What I don't understand is why you'd want this game to play shorter?! I mean, I'm waiting for the two deck variant. Or the one where each player is allowed to lie once.
 
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Sparr Risher
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Hubajube wrote:
Or the one where each player is allowed to lie once.

or the one where you can lie as many times as you want, but when you go out you have to sit quietly for 1 turn per lie before you can announce if you won or lost (and someone else can win in the meantime).
 
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フィル
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Ashfield
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I played this variant with Richard on the weekend and it worked very well. Clocked in around 30 minutes as a three player game with two newbies.
 
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Michael Weston
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I played Deduce or Die and Deduce or Diet with Larry this weekend. I love DoD as it is, and certainly prefer the full-blooded version with players who appreciate deduction games. But if teaching DoD to new players or you need to be done sooner, DoDiet is an excellent backup.

We discussed it afterwards and the only tweak we might have made to DoDiet is NOT sharing the information about which suit each player has as their shortest. The hand size was small enough that this small stepping stone of information didn't feel necessary. However, from experience I can tell you that not sharing that "short-suit" information at the beginning of a full DoD game extends it by an hour or more.
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Geeky McGeekface
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As Michael says, my preferred way of playing Deduce or Die-t is to not reveal the shortest suit at the start and to use the normal rule when identical cards are chosen (it really isn't that complicated and eliminating it could hose a player with an unlucky draw). It didn't really come up in our game, but I'd probably also remove the rule allowing players to make one secret guess, as that IS a bit on the involved side and probably isn't necessary in the shorter game.

I certainly prefer the full version of the game, but I've got to say I was very pleasantly surprised how well the Die-t variant played. There was still some nice deduction required and there were a number of problems that arose that I've never seen in the normal game. You were also able to start drawing conclusions almost right away, which was a very nice plus. I tip my hat to Richard Vickery for coming up with a really good variant of the game. I'd have no hesitation about playing this when time is short or with a group that wanted a slightly less intense deduction experience.
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Paulo Santoro
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I've uploaded a worksheet specifically for this.

http://www.boardgamegeek.com/filepage/98731/deduce-or-diet-w...

I hope you enjoy!
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