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Age of Steam» Forums » Variants

Subject: Yet another Scotland question rss

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Marc P
United States
Seattle
Washington
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Gloomhaven is a great niche game
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I played the Scotland board tonight, using the rules in the Zip file, and also using the Ostrander Action Selection variant, where the two actions taken by the players in one round cannot be used in the subsequent round. This is described as a good addition to the 2p variant on the Rust Belt map because it prevents players from just taking Loco or Engineer or Urbanize every turn. At the time, I was under the illusion that this variant was recommended for most or all 2p variants.

However, the Scotland map has the two possible ferry routes that each require two prior urbanizations to be functional. Since there would be, at most, 4 urbanizations using the Ostrander variant, this would make building ferry routes extremely difficult and likely unrewarding. But making the Urbanize available every round may make Action Selection easy and predictable.

Your thoughts?
 
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Dick Ruck
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Brighton
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Crabro was my first own-design stunt kite, named after a genus of black and yellow stinging insect in the UK
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I have played the map twice without the variant using the authors rules, and had two excellent games. Give it a try!
 
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Pierce Ostrander
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Albuquerque
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When I played Scotland I did NOT use the Ostrander variant, and I'm Ostrander! For exactly the reason you gave: there wouldn't be enough Urbanization to build both ferry routes.

Here are the rules for the Scotland map.

http://www.boardgamegeek.com/thread/322661
 
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