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Subject: 10 rules to remember that helped us play right (Quined 2014 rulebook) rss

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Ubergeek
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1. Only six goods allowed per stand.

2. Don't forget to rotate the price tiles clockwise each round (step 1).

3. If you close an empty stall with the Consul, you may immediately open your own stall for 5 Sesterces if you wish.

4. When opening a new stall you may move any of your goods from your other tiles TO that new stall (limit of 6).

5. You can't close a player's only empty last stall.

6. There are only 12 spaces on which you may build stalls (3 in each coerner).

7. Selling neutral goods alone to clients does not earn reputation.

8. Clients only buy from your stalls on your turn.

9. You may not play divinity cards in the turn/action it's drawn. It could however be played later in the same round.

10. You may pay the Consul's tax with Sesterces and/or goods returned in any combination.

One card item of note: MINERVA in the English and Feench rules state "You may modify the value of a die without taking a penalty token?" In the German and Dutch rules it states "The player may modify the die value by 1 without taking a penalty." In other words, the standard die modification rules apply to MINERVA (Modify a die up or down one, or turn a 6 into a 1 and vice versa. You can't just make a die any value you like.)

FWIW, I think this game Rocks! It's a gamer's game and IMHO, not family friendly.
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Eddie B
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So what would be the proper way to play Minerva?

The game is French so you would think the French rules would have it right. It also seems the French rules were the only ones that didn't have a translator.

However, the publisher is Dutch so maybe the Dutch rules are right.

Any thoughts?
 
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Ubergeek
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Regardless of the language, playing it any other way than I've mentioned would in my opinion break the card by making it too powerful.
 
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Geraint & Rhyannon
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burrie wrote:
So what would be the proper way to play Minerva?

The game is French so you would think the French rules would have it right. It also seems the French rules were the only ones that didn't have a translator.

However, the publisher is Dutch so maybe the Dutch rules are right.

Any thoughts?


There is an example given in the English rule book of a player using a Minerva card to change a 3 into a 1, so looks like it's any value. I agree that seems rather OP
 
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ozzy perez
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So, how are you guys playing the game? With the old or the new rules? A lot of other gods also differ in execution from one version of the rules to the other.
 
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