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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: Cluster Mines Speculation rss

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Tobias Böhnemann
Germany
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So in the Wave 7 preview we can see this awesome new mine. It looks like a triple proximity mine and from its card text also behaves like one. We also know that it just costs 4 points, just one more than proximity mines for way more space covered. My guess at how they explode would be that you roll 2 dice for each token overlapped, totaling up to potential 6.

Sounds op? Kind of, but hitting a small based ship with more than one token is hard, although two won't be uncommon. Large base ships however would be in a world of pain. Imagine 4 Tie Bombers equipped with these, dropping all of them on for example a Fat Han. In the perfect scenario that means 24 undefended dice, while you could reliably pull 16 of.

If I am right this card is amazing and capable of shaping the meta towards more small based ships.
 
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DB Draft
New Zealand
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Mines and bombs have always been worth their points and this looks like no exception. If FFG still thinks missiles and torpedoes are "fine"... now that is a problem that still hasn't been solved.... yet.
 
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Jim Chadwick

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I'd love for it to be 2 dice per template, but I worry that it might just be one. If it were 2, then Emon can just sling the whole thing onto a big ship and smash it! To me, that's great news. Anything to stop the big ship dominance.
 
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Tobias Böhnemann
Germany
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heychadwick wrote:
I'd love for it to be 2 dice per template, but I worry that it might just be one. If it were 2, then Emon can just sling the whole thing onto a big ship and smash it! To me, that's great news. Anything to stop the big ship dominance.


Ending large base dominance with a large base ship...

If it was 1 die per template there would have to be some additional effect on them to make them worth 1 point more than proximity mines. Explosives that are merely as damaging as simple rocks? I am not a fan. Any ship that crosses the entirety of 4 big minefields should (be likely to) die in my oppinion.
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Jonathan Maisonneuve
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XFreeBirdX wrote:
heychadwick wrote:
I'd love for it to be 2 dice per template, but I worry that it might just be one. If it were 2, then Emon can just sling the whole thing onto a big ship and smash it! To me, that's great news. Anything to stop the big ship dominance.


Ending large base dominance with a large base ship...

If it was 1 die per template there would have to be some additional effect on them to make them worth 1 point more than proximity mines. Explosives that are merely as damaging as simple rocks? I am not a fan. Any ship that crosses the entirety of 4 big minefields should (be likely to) die in my oppinion.


Maybe you roll 1 die per template per template you crossed during the turn?

If you cross 1 mine -> 1x 1 dice
If you cross 2 mines -> 2x 2 dices
If you cross 3 mines -> 3x 3 dices
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Tobias Böhnemann
Germany
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Wildhorn wrote:


Maybe you roll 1 die per template per template you crossed during the turn?

If you cross 1 mine -> 1x 1 dice
If you cross 2 mines -> 2x 2 dices
If you cross 3 mines -> 3x 3 dices


I like that, very thematic and potentialy even more devastating. 36 dice...
 
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J Chav
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Any ship that can shoot backwards and carry bombs is pretty stellar. Three hard turn, drop clusters, enjoy. Emon is going to love it!
 
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Matthew Cordeiro
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I suspect that only 1 point more than prox mines means it'll be only slightly better. 2 dice per cluster mine seems too strong. That's double the damage output of prox mines for only 1 more point. I bet it has some other effect, like stress. Maybe roll a damage die and gain a stress?
 
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J Chav
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cordeiro wrote:
I suspect that only 1 point more than prox mines means it'll be only slightly better. 2 dice per cluster mine seems too strong. That's double the damage output of prox mines for only 1 more point. I bet it has some other effect, like stress. Maybe roll a damage die and gain a stress?


I doubt though you'll have a ship hit all 3.
 
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Matthew Cordeiro
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Danath wrote:
cordeiro wrote:
I suspect that only 1 point more than prox mines means it'll be only slightly better. 2 dice per cluster mine seems too strong. That's double the damage output of prox mines for only 1 more point. I bet it has some other effect, like stress. Maybe roll a damage die and gain a stress?


I doubt though you'll have a ship hit all 3.

It's unlikely, but I can see a large base ship or a suqad flying in formation easily hitting 2. And with 3 mines across, you can drop it in front of a ship and be sure they're going to hit at least one of them. So, you can afford to be less precise in placement.
 
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