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Subject: I'm calling it - Hololens = The Future of Boardgaming* rss

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/|\ Roland /|\
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*Or at least will augment it nicely.

My brain is already churning with dozens of possibilities. Imagining watching Heroes of Normandie dudes in 3d shooting it out on my tabletop makes me giggly.
 
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No, board games are the future of board gaming. I can do without the overpriced technological fads.
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Jason Sadler
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From the Halls of Montezuma...
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Was this an OP delete?
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Bryan Thunkd
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Are we talking about this?
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/|\ Roland /|\
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Yup. Supposed to release this year, less than $500, and no PC, phone, or wires needed.
 
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Raf Cordero
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Tzer wrote:
I can do without the overpriced technological fads.


Luckily, no one will force you to buy any of the technology or games that use it.

Unnecessarily antagonistic.

As for Hololens, I hope it works out. It could do a lot of cool things with boardgames.
 
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Jonatan Rullman
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It's not as if augmented reality is a new thing though. But that does look cool. Won't work, of course. I'm waiting for HoloLens 7.
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captainraffi wrote:
Tzer wrote:
I can do without the overpriced technological fads.


Luckily, no one will force you to buy any of the technology or games that use it.

He didn't imply that anyone would? I mean, at least save the formulaic ripostes for situations where they're somewhat apposite.
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Shawn Harriman
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Its coming.....
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Stephen Miller
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jonatanrullman wrote:
It's not as if augmented reality is a new thing though. But that does look cool. Won't work, of course. I'm waiting for HoloLens 7.


Now, now. It's an odd numbered release by Microsoft. It'll be fine.
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Bryan Thunkd
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Gizensha wrote:
jonatanrullman wrote:
It's not as if augmented reality is a new thing though. But that does look cool. Won't work, of course. I'm waiting for HoloLens 7.


Now, now. It's an odd numbered release by Microsoft. It'll be fine.
A Microsoft release that's fine? That would be odd.
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Pandora Caitiff
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Make them tactile and we'll talk. For now I'll stick with my wooden meeples, my plastic dice, and my cardboard standees.

For me there's not much difference between little cgi dudes on a monitor or fighting on my coffee table.
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/|\ Roland /|\
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OK, but do not forget - what this can do is put stats and figures hovering over the top of all of the physical board elements we know and love. cool Also, it could even show you valid moves for those pieces in real time. The possibilities are endless. There can be any combination of real and virtual bits because it's not limited to what traditional VR goggles have done in the past. This is AR not VR.

Edit to add more thoughts
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GeekInsight
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I have a hard time believing this is the "future" of board gaming. Mostly because what it might provide (units moving, soundtrack, etc.) is already done by video games.

Sure we might see some board games that use the technology, like the Star Wars picture above, but I think that will be mostly gimmicky. It might even be popular briefly, but it'll go the way of 3DTV.

But, hey, maybe I'll be wrong. That would be cool, too.
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Jeff Wood
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This technology always leads to near global destruction, as evidenced by Yu-Gi-Oh! Trading Card Game.

"Now the monsters are real!"
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RJD
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Looks cool! I don't know that I'd ever need it though. I love to spruce the look of my games up and especially my miniatures games with extra terrain pieces and such, but, if I have to start plugging things in to my computer or console, I'm far more likely just gonna play a videogame at that point. But that's just me.

Does look cool though.
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John Carr
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I prefer my boardgames not to use even a single volt of current.
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kevin long
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completely do-able. Adjust where the figure on your screen will sit on your table. Should be obvious when your hand makes a grabbing motion and when you let go. make you board size to fit your table. When you can mix your real environment with virtual? how can that not surpass regular video game versions of board games etc. All of us with a game pad in our hands steering our car through a road race track set out on the table between us? too much fun. As much as we are glued to the screen. These glasses could get a couple hours use a day easy. One of my examples was a video game but It shows what is coming
 
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Michael Debije
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raintree wrote:
I prefer my boardgames not to use even a single volt of current.


A little bit of my physics side just died with this statement.
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Susan F.
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mi_de wrote:
raintree wrote:
I prefer my boardgames not to use even a single volt of current.


A little bit of my physics side just died with this statement.


What if we amped it up? I'm sure the idea has potential.
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Arthur Cormode
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Dostradamas wrote:


Its coming.....


Pssst...Let the Wookie win.
 
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HenningK
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I'm skeptical. In my mind, the increasing popularity of boardgames in the past few years comes partly from people being fed up with technology invading every little inch of their lives. It's a good feeling to get back to having only stuff made out of wood and paper, without needing to worry about having enough power, the latest software update or whatever.
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Sam Freeman
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I can't wait to see what this would be like for a future version of The Mushroom Eaters!
 
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Trevor Taylor
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I will sometimes use apps to improve a board game experience (randomisers or score trackers) however, I don't really want board games that require this tech, so there's no reason for publishers to develop 'non-essential' software. If the setup is so simple that people 'can' develop their own apps for this tech. That would be interesting. But only in the last couple of years has the indie app market become polished enough to interest me, so I imagine it will be a long time before this tech enters my board gaming world.

All that aside, health/line-of-sight tracking on dungeon crawlers would be quite useful in this tech.
 
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Bryan Thunkd
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Trantor42 wrote:
I'm skeptical. In my mind, the increasing popularity of boardgames in the past few years comes partly from people being fed up with technology invading every little inch of their lives. It's a good feeling to get back to having only stuff made out of wood and paper, without needing to worry about having enough power, the latest software update or whatever.
People play games for fun, not to avoid technology. And when technology is integrated well, you quickly forget it's there and just focus on the game. Listening to a mp3 soundtrack in Escape and using the App to test potions in Alchemist worked well for our group. After the initial novelty factor, we just stopped thinking about it and had fun.
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