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Dungeons & Dragons: Temple of Elemental Evil Board Game» Forums » General

Subject: No Monster Tokens rss

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Master Charlemax
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...that's inconvenient.

The last three sets all had monster tokens to represent each of the level 5 and 6 boss enemies in the games. This instalment lacks these tokens completely (not to mention the regular monster tokens that can be used to determine how many regular monsters to place).
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Redford
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Charlemax wrote:
...that's inconvenient.

The last three sets all had monster tokens to represent each of the level 5 and 6 boss enemies in the games. This instalment lacks these token completely (not to mention the regular monster tokens that can be used to determine how many regular monsters to place).


That's a bummer. It was a good way to pick a boss at random.
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Yuriy Matuhno
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Oh, man. That's puts a quite a den't on my custom exploration game variant
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Ken Staples
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For the villains? Huh, that's disappointing. I picked it up last night but haven't punched the tokens yet.

As far as random regular monster tokens those were only in Ravenloft. This one has varying monster placement points built into the tiles I believe - 0-3 tokens on a tile. I'll try to confirm tonight but read that in another thread.
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Mark Campo
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Easily fixed with table n dice roll .. Maybe even an app.. Or deck or cards
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Master Charlemax
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Milarky wrote:
Easily fixed with table n dice roll .. Maybe even an app.. Or deck or cards


Not sure I would consider that "easily fixed". That would certainly fix it, but not easily. Would take a bit too much effort for me to consider it an easy fix.

Good idea though. Probably something I will be trying to implement as well.
 
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Mike
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or you could use the leftover punched tilesheets, cut out some squares off it and print out your monsters on a sticker sheet. Cut, attach, done. Lot of work but effective.
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