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Star Wars Miniatures: Starship Battles» Forums » General

Subject: Seems disappointing rss

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Paul DeStefano
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That the Defense numbers are not written on the base of each ship. It seems that a before damage/after damage number should be on the four sides. That would make tactics a bit easier, without having to constantly reference the stat cards.
 
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Bernd Caspers
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Speak for yourself!
I have no problem with stat cards.
Actually I have a problem with heroclix-like "gamey" colours and numbers on the bases, that would have been disappointing.
But as is, everything is fine with me.
 
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Christopher Taylor
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I like the fact it's not a clix-like system for the following reasons:

* You can use the miniatures with other systems without having clutter.
* You can display them as toys.
* Making mods is easier.
 
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Barry Figgins
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anarchy wrote:
I like the fact it's not a clix-like system for the following reasons:

* You can use the miniatures with other systems without having clutter.
* You can display them as toys.
* Making mods is easier.


#2 is the reason, actually. Wizards realizes that people collect these for the minis, not just for the gameplay, so they wanted to make sure that they would appeal to those collectors, too. That means keeping the game stats off the figs.

Besides, it lets you mix things up a bit. If you want your standard freighter to be the Millenium Falcon, you just need to track down the Falcon's stat card.
 
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Keith Anderson
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beri wrote:
anarchy wrote:
I like the fact it's not a clix-like system for the following reasons:

* You can use the miniatures with other systems without having clutter.
* You can display them as toys.
* Making mods is easier.


#2 is the reason, actually. Wizards realizes that people collect these for the minis, not just for the gameplay, so they wanted to make sure that they would appeal to those collectors, too. That means keeping the game stats off the figs.

Besides, it lets you mix things up a bit. If you want your standard freighter to be the Millenium Falcon, you just need to track down the Falcon's stat card.


For me #1 (use the miniatures with other systems) would be the reason. After reading these rules, I don't think that they would stand up to any of the several other space combat rule systems I own. However, it is tempting to get some of these ships to go with better rule systems.
 
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E J
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The Jakster wrote:
Speak for yourself!
I have no problem with stat cards.
Actually I have a problem with heroclix-like "gamey" colours and numbers on the bases, that would have been disappointing.
But as is, everything is fine with me.



We are so glad all is fine with you. shake
 
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Bernd Caspers
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Thanks for your interesting comment snore.
 
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Tom DeHaan
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beri wrote:
...Wizards realizes that people collect these for the minis, not just for the gameplay, so they wanted to make sure that they would appeal to those collectors, too...
In the long run, I'm afraid that's all they'll appeal to, collectors.

After seeing several plays of this game I have to say: very disappointing. There are so many good miniature space games that don't receive their due and yet simply because this is Star Wars and will be heavily promoted by Wizards of the Coast it will be successful. At least for awhile.

My prediction: this time next year SWM: Starship Battles will no longer be played and will be mostly forgotten.
 
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Jeff Brown
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After just reading the rules it seemed to me that there really isn't much to it. The battles in my mind didn't seem to have many meaningful choices or strategy, but then I haven't seen it played or played it. My thoughts do seem to be echoed by many who have so far though.
 
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RJD
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jeff brown wrote:
After just reading the rules it seemed to me that there really isn't much to it. The battles in my mind didn't seem to have many meaningful choices or strategy, but then I haven't seen it played or played it. My thoughts do seem to be echoed by many who have so far though.


You're not wrong. The rules for this game do seem to be way, waaay too simplified, which doesn't say much for the game designers' opinions of Star Wars fans like me... But don't say that over at the official Star Wars minis forum at the WotC site or fans will bite your head off. There are actually people over there that are proudly proclaiming that much of the strategy of the game comes from the designing of your force before the game starts. How nice for them. Unfortunately that doesn't leave a whole lot of strategy for the gameplay itself.

Oh well, the ships are still awesome looking, and oh so useable for other space combat game systems.
 
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Jeff Brown
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UnluckyNumber wrote:
jeff brown wrote:
After just reading the rules it seemed to me that there really isn't much to it. The battles in my mind didn't seem to have many meaningful choices or strategy, but then I haven't seen it played or played it. My thoughts do seem to be echoed by many who have so far though.


You're not wrong. The rules for this game do seem to be way, waaay too simplified, which doesn't say much for the game designers' opinions of Star Wars fans like me... But don't say that over at the official Star Wars minis forum at the WotC site or fans will bite your head off. There are actually people over there that are proudly proclaiming that much of the strategy of the game comes from the designing of your force before the game starts. How nice for them. Unfortunately that doesn't leave a whole lot of strategy for the gameplay itself.

Oh well, the ships are still awesome looking, and oh so useable for other space combat game systems.


I love Star Wars but I'm not willing to swallow everything that they feed me, unlike it seems so many others, like those you describe.
 
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Wes Nott
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UnluckyNumber wrote:
jeff brown wrote:
After just reading the rules it seemed to me that there really isn't much to it. The battles in my mind didn't seem to have many meaningful choices or strategy, but then I haven't seen it played or played it. My thoughts do seem to be echoed by many who have so far though.


You're not wrong. The rules for this game do seem to be way, waaay too simplified, which doesn't say much for the game designers' opinions of Star Wars fans like me... But don't say that over at the official Star Wars minis forum at the WotC site or fans will bite your head off. There are actually people over there that are proudly proclaiming that much of the strategy of the game comes from the designing of your force before the game starts. How nice for them. Unfortunately that doesn't leave a whole lot of strategy for the gameplay itself.

Oh well, the ships are still awesome looking, and oh so useable for other space combat game systems.


There are quite a few members over at the official WotC forum expressing their dissapointment with this game, myself included.

As I said in another thread I will buy boosters of this occasionally when I have the extra cash to burn (the minis are just so nice...) and I may play this occasionally...but I dont see much longetivity coming from this product.

Fortunately it doesn't seem that WotC/Avalon Hill's next miniature game (AAM: War at Sea) will be suffering from a lackluster ruleset...

Only time will tell though.

 
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