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Subject: [WIP] "Noble Deceit" rss

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Jim McCollum
United States
San Francisco
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This is my first print and play. It's a cross between trick-taking games like Hearts and strategy games like Magic/Hearthstone. It's fast (about 15 minutes) and has some interesting strategic choices. The game is definitely a WIP, but you can print it and play it.

Right now, I'm looking for feedback/suggestions about improving the order of the resolution of deceit cards. I am testing these icons that indicate the phase, but I'm still not sure about it.

I'm also looking for feedback about the print-and-play presentation itself. Were the rules clear? Were the cards written clearly?

If you do play it, let me know:
1. What's working for you or what was the most fun?
2. Was there any point where you felt the game wasn't fun?
3. Was there anything you thought could be improved?

Also, I am aware that a similar game with a similar theme called Noble Treachery exists. I am probably going to retheme my game eventually.
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