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B-17: Queen of the Skies» Forums » Rules

Subject: Why do they leave? rss

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Edward Wehrenberg
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Does anybody know why the rules state that if an enemy fighter misses, it leaves?

I've been rolling a D6 and allowing a 50/50 chance (even or odd) to come back for another pass.

Anybody ever house rule this?
 
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Richard Savage
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B-17 is abstracted, there are actually hundreds of B-17's in the sky all
around your bomber, usually a fighter would make one pass, swing around and take another pass at the bomber stream, (if he survived the first pass that is,) the chance of his coming back and making another run at the exact same bomber is pretty remote I think, the bombers formed boxes. It's tough enough to make 25 missions in B-17 without giving the
fighters more advantages than they already have anyway!
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Seth Owen
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Not just remote, probably impossible. Don't forget the bomber is moving along at a couple hundred miles per hour. After the fighter has made its pass it would have to return to a firing position, but during that time the original target bomber has moved several miles away.
The main exception to this would be straggler bombers that have left formation due to damage. In that case fighers would be able to make multiple passes. I believe bombers in that predicament already face more attacks in B-17.
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Chairman7w wrote:
Does anybody know why the rules state that if an enemy fighter misses, it leaves?

I've been rolling a D6 and allowing a 50/50 chance (even or odd) to come back for another pass.

Anybody ever house rule this?


They come back if you are out of formation. The idea is that an unsuccessful fighter is driven off by the other B-17s.

Considering that the game is more lethal than historically (anyone ever fix *this*?) I think a B-17 can use all the breaks it can get. I have played this game around 100 times and only *once* has a crewmember made it through 25 missions, and not in the same bomber...
 
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Edward Wehrenberg
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Okay, thanks guys.

I am gonna nix my houserule then, Savage had it right, why give them any more advantages?

Watch your six!
 
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Ronster Zero
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Call me lucky so far but I have made it 17 missions in the same bomber with only 2 crew losses.
 
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It's not easy being green
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Do you realize what you've just done? You have jinxed your entire crew!I fear your next mission may be your last!surprise
 
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Ian Cooper
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Neopeius wrote:
Considering that the game is more lethal than historically (anyone ever fix *this*?)...


The game is extremely deadly - it basically simulates the most deadly missions that B-17s flew. This is how I fixed it:

Before each mission roll a die: 1-5, consider the mission uneventful (other planes may have been shot down but your plane escaped unscathed) and mark it as successful with no casualties. On a 6 you do the mission, with all the risks that the game has to offer. When you only do around 4 high-risk missions per tour (as was historically accurate) your survival rate becomes much more realistic.
 
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Brad Antone
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I don't think these missions were less lethal in real life than in the board game. Read this:

http://www.eyewitnesstohistory.com/b17.htm

Brad.
 
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