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Phil McDonald
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The new version as pictured, not the 1981 original.

Have been meaning to get this to the table for months, but wanted to be able to do it justice as I've been relishing it.

OK, I played the first of the ten cases... The Munitions Magnate.

I don't want to spoil the case for anyone because there is unlikely to be any replayability in the cases, but you know that when you buy it.

Woohoo... I correctly deduced the perpetrator and the motive, but didn't get all the nuances of the case, so I scored 85 out of the possible 140 points.

Sadly I then had to deduct 5 points for every non-'free' lead I followed in excess of Sherlock.

It was my first case and I was trying to be meticulous and followed 15 scorable leads compared to Sherlock's miserly 4 !

That meant I had to deduct 55 points, leaving a final total of only 30.

But still a moral victory

thumbsup Uber thematic

thumbsup Beautifully produced. High quality documents and love the Newspaper sheets for each case.

thumbsdown No real replayability, but well worth the purchase price for 10 great cases to solve.
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Wayne Walker
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My advice: forget about the point deductions for extra clues visited. Enjoy the ride!

Also, I can vouch that the game is replayable after a 25 year interval between plays. At least for me!
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Phil McDonald
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wwalker98 wrote:
My advice: forget about the point deductions for extra clues visited. Enjoy the ride!

Also, I can vouch that the game is replayable after a 25 year interval between plays. At least for me!


I shall be 60 in July so I doubt I'll be around in 25 years

I'm all about theme, I'm only checking the points out of curiosity,
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Harry Bosch
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In honour of the brave crew of Hr.Ms. Java 27-02-1942 † Battle of the Java Sea
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wwalker98 wrote:
My advice: forget about the point deductions for extra clues visited. Enjoy the ride!



So true. I love following all the leads and getting the sub plots right.
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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philmcd wrote:
wwalker98 wrote:
My advice: forget about the point deductions for extra clues visited. Enjoy the ride!

Also, I can vouch that the game is replayable after a 25 year interval between plays. At least for me!


I shall be 60 in July so I doubt I'll be around in 25 years

I'm all about theme, I'm only checking the points out of curiosity,


I have a File in the section that offers tips on how to "replay" a case.

You'll never have the same experience with a case as the first time, but if you put some effort into "distancing" yourself from a case (the file explains what I mean) and perhaps getting the assistance of a third party to administer the quiz, I think you can revisit them after, say, a year(?) away from them.

…And try revisiting a case with a different group of players. Make yourself last in play order. Try not to direct the players you're working with, but discuss the case so far and offer some practical advice on how to take the next step in the investigation.
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Yours Truly,
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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You did a lot better than me on my first play. We solved one of the side cases, but failed to solve the main case. Then again, it was late, we were tired, and my partner and I never thought to
Spoiler (click to reveal)
examine the crime scene blush and so never came across the cigarette butt, and were really confused at all the references in the rest of the case to what brand cigarette people smoked, etc...
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Phil McDonald
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I'm treating this as a solo game so it's kinda hard to go last in the turn order

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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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Solo is tough, because you receive all the information and can process it without a cacophony of counter points. With a group, you might remember the leads you tracked down—but more easily forget the ones others worked on.
 
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Phil McDonald
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BradyLS wrote:
Solo is tough, because you receive all the information and can process it without a cacophony of counter points. With a group, you might remember the leads you tracked down—but more easily forget the ones others worked on.


Well, the game recommends a pen and paper...

On one page I wrote down anything that I thought might be relevant from the briefing and on another I wrote down the lead codes along with anything useful they turned up.

My memory is awful, but this worked well for me,
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Keith Scholes
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BradyLS wrote:
Solo is tough, because you receive all the information and can process it without a cacophony of counter points. With a group, you might remember the leads you tracked down—but more easily forget the ones others worked on.


Wasn't it originally designed as a solo game? I had it in the eighties and that's how I played it, not through lack of friends particularly but because it wasn't really marketed as a group game.
 
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Wayne Walker
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keitharchaeologist wrote:
BradyLS wrote:
Solo is tough, because you receive all the information and can process it without a cacophony of counter points. With a group, you might remember the leads you tracked down—but more easily forget the ones others worked on.


Wasn't it originally designed as a solo game? I had it in the eighties and that's how I played it, not through lack of friends particularly but because it wasn't really marketed as a group game.


I also bought in the eighties. I don't remember thinking of it as a solo game. Rather, I thought of it as a co-op game even though that idea was not fully developed. More accurately, the closest point of reference I had as AD&D (1st) without a DM.
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Wayne Walker
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philmcd wrote:
BradyLS wrote:
Solo is tough, because you receive all the information and can process it without a cacophony of counter points. With a group, you might remember the leads you tracked down—but more easily forget the ones others worked on.


Well, the game recommends a pen and paper...

On one page I wrote down anything that I thought might be relevant from the briefing and on another I wrote down the lead codes along with anything useful they turned up.

My memory is awful, but this worked well for me,


Pen and paper is an excellent idea. 25 years later when my daughter played the cases, we could compare notes. (Of course I kept my notes, don't look at me like that!)
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Andrew MacLeod
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And when, exactly, are we playing Churchill again?
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JohnnyDollar wrote:
You did a lot better than me on my first play. We solved one of the side cases, but failed to solve the main case. Then again, it was late, we were tired, and my partner and I never thought to
Spoiler (click to reveal)
examine the crime scene blush and so never came across the cigarette butt, and were really confused at all the references in the rest of the case to what brand cigarette people smoked, etc...


Been there, did that!!!
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Fenmar
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wwalker98 wrote:
My advice: forget about the point deductions for extra clues visited. Enjoy the ride!

I definitively agree! There is no point in rushing to the end of a case. It is much better to investigates the nuances.
 
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Nicholas Coelho
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My wife and I JUST played the first case through today and oh my gosh, what a ride!

Like another poster noted as well, we designated one person as the official 'reader' and I took notes, like a list of suspects, notes on the suspects, their addresses, etc. While I poured over the map and looked at my notes, she skimmed through the newspaper looking for odds and ends and then we would discuss our theories and next movements, with me providing the locations through the directory and she moving us along through the case book.

What fun! I haven't had this much joy with a game in quite some time--nothing seemed too far fetched or randomly difficult, and logical deductions from evidence more often than not paid off.
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