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Descent: Journeys in the Dark» Forums » Rules

Subject: Town Glyphs... rss

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Kevin Chapman
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Heroes may use activated glyphs to move back and forth between town and the Dungeon at will, assuming they have the movement points to do so. They may enter the Dungeon on any activated glyph, regardless of which one they used to leave it. The only restriction is that they cannot use glyphs more than once in the same turn. In other words, if they leave the Dungeon, they must wait until their next turn to come back, and vice versa.

Hope this helps.
 
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Hector Flores
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The above poster answered the question, but I would add that this tactic is not cheap if the overlord spawns baddies whilist the heroes are away (anywhere on the map, since the heroes have no line of sight), or plans something extra unpleasant for their return.
 
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Kevin Chapman
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While the cat's away... devil
 
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Dave Benhart
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galvornman wrote:
The above poster answered the question, but I would add that this tactic is not cheap if the overlord spawns baddies whilist the heroes are away (anywhere on the map, since the heroes have no line of sight), or plans something extra unpleasant for their return.


Also, it gives the Overlord plenty of time to "burn through the deck", which costs the heroes conquest tokens. It's generally not a good idea for the heroes to return to town too often.

Descent isn't so much a dungeon crawl as it is a dungeon race. The heroes are racing to get to the end and kill the big boss while the Overlord is trying to slow them down. The conquest tokens are the clock.
 
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Barry Figgins
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Oh, yeah. Use the time to get some nice trap cards in your hand, get some threat tokens...good stuff.
 
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