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Subject: A Static Storm rss

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Lukas Litzsinger
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Winter is coming.

Twyin Lannister shivered and bent toward his task. A cold wind heralded the approaching season of snow, but there was still time. Time to win a kingdom. Robert Baratheon was dead, and a new ruler must rise to the Iron Throne. A ruler ruled in turn by Lannister. The lion must have its share.

Reports had come in that Stannis was gathering troops at Dragonstone and Storm’s End, while Stark was slowly mobilizing in the North. Where they would end up was anyone’s guess. Diplomats had been sent to Tyrell and a strong relationship was being forged, which was comforting in light of the growing Greyjoy threat.

***
Things were going well. While Greyjoy’s fleet had driven off Tywin’s in the Golden Sound, it was an acceptable defeat as the attack left no ships in Ironman's Bay to transport the Greyjoy troops on the Pyke islands. Lannister had grabbed control of Harrenhal, and Tywin then sent a squadron of men to secure Flint’s Fingers using his ship’s retreated position. Recruits had been plentiful, and the new strongholds were well guarded.

Greyjoy made a crucial error turn one: they used both their ships to attack the Lannister fleet in the Golden Sound, before realizing that their troops were now stranded on Pyke. A muster card appeared Turn 2, which gave Lannister a much-needed advantage. The next several turns flipped over even more muster cards though, so the advantage was short lived.

***
Baratheon expanded along the Eastern coast, and Tyrell moved into the far southern lands. Stark moved cautiously down toward the Neck while Greyjoy grabbed Seaguard.

***
Greyjoy was a nuisance, and Baratheon was becoming a problem. A Lannister fleet had been lost, yet a quick visit to the treasurer secured the funding to build a new one in the Golden Sound. Still, Greyjoy had taken Harrenhal and was pushing inland, while Baratheon had captured King’s Landing. Due to supply problems though, Stannis could not support the level of troops he needed to expand farther.

The first nine turns of the game saw no supply cards drawn. While Baratheon was in a strong position by turn six with almost no one attacking him, the starting supply of two barrels was insufficient to expand into sevens strongholds and end the game prematurely.

***
Greyjoy and Lannister fought long and hard around Riverrun and the Twins. In the end, Greyjoy pushed all the way to Cracklaw’s Point, but was cut off as Lannister grabbed Harrenhal back. Rumors grew of a Wilding threat in the North, but due to the generous support spearheaded by Tywin Lannister, the Night’s Watch easily routed the barbarian army.

A six wilding attack allowed all of the unused Lannister power (no Clash of Kings card yet, and this is turn five) to bid the most and return the Tywin Lannister card to hand.

***
Greyjoy was sitting in Harrenhal, and Stark had stormed Seaguard and was now threatening the Eyrie. Even worse was Tyrell’s utter lack of concern for Tywin’s troops! He had been betrayed!

His army of footmen had been callously destroyed, all to give some battle experience to some upstart Highgarden commander. Tyrell was supposed to have launched an attack on King’s Landing, but instead they had invaded the Searoad Marshes and were camped outside Lannisport. They swore they meant no harm, but the blood of the slain called out for vengeance. A Lannister always pays his debts.

Tyrell attacked the Searoad Marshes with overwhelming force thanks to a support icon that Lannister had failed to destroy with a raid, due to the promise that it would be used to attack King’s Landing. Instead it was used to kill the footman in Searoad Marshes and allow Tyrell to regain all their leaders, as they were down to the last card.

***
Stark took Riverrun, and expanded into the Fingers and the Mountain of the Moon. Thanks to a large navy, they controlled both the Shivering Sea and the Bay of Ice, allowing them free transport from Castle Black all the way to Cracklaw’s point.

Greyjoy was down, but not out. Trapped in Greywatch, they destroyed the Stark fleet in the North and stormed Winterfell. This slowed Stark's slow but unstoppable march southward, and allowed Lannister to strengthen their position on Riverrun, Harrenhal, Flint’s Fingers and Lannisport. Tyrell was trying to hold back the Baratheon threat, losing some unimportant Southern lands to an army coming out of the recently claimed Sunspear.

***
A naïve Tyrell trusted Lannister to guard their backs, and had been repaid with the capture of Highgarden by Tywin’s knights. Thankfully no footmen had been used in the assualt, or they would have felt the bite of the Knight of Flower's blade.

Stark retook Winterfell, and then destroyed the routed Greyjoys who had taken refuge in Castle Black. Baratheon could not expand more due to supply, but if the right situation arose could possibly leave some strongholds undefended and grab a sixth to win the next—the last—turn.

The time had come. The time had come for a clash of kings. The time had come to take control of Westeros.

Turn 10 found the first Supply and Clash of King’s cards to be played. The lack of supply killed Baratheon, while no Clash of Kings allowed a weakened Greyjoy to stay in the game holding the Valyrian Blade while also destroying any chances of Tyrell domination: Tyrell could use no special order tokens the first nine turns of the game. Not surprisingly, Lannister and Stark were in the best positions, with Lannister holding a 6-5 edge in barrels and thus a victory if it went to the first tiebreaker.

***
With a measly bid of 1 power, Stark grabbed control of the Iron Throne. Greyjoy maintained control of the Valyrian Blade, while Lannister dropped to third on the Fiefdom's track and Stark grabbed second thanks to their newfound, regal tie-breaking power. The King's Court saw Tyrell take control and finally gain the ability to use special order tokens. Stark held the second spot and Lannister the third, with Baratheon pushed to fourth and Greyjoy to fifth.

Lannister owned a great supply of materials and food, so all Tywin had to do was hold his five strongholds and cities to win the game. Baratheon also held five, with Stark at four and Greyjoy and Tyrell at three and two respectively.

***
A Greyjoy army overran Riverrun, but thanks to another broken promise, and a raid token that destroyed Tyrell's support, Lannister held Highgarden.

So instead of reclaiming their home, Tyrell instead attacked King’s Landing, Storm’s End and Sunspear in a last ditch effort. They took King’s Landing and Storm’s End, but were repulsed at Sunspear. A three-knight Baratheon army at Cracklaw’s Point narrowly defeated an invading Stark army, and then reclaimed King’s Landing from Tyrell. But the damage was done—and Stark unleashed a second army that took the now lightly defended Cracklaw’s Point.

It came down to Stark and Lannister. Greyjoy only held Pyke, Riverrun and Harrenhal, and a last-ditch Lannister attack reclaimed Riverrun due to Greyjoy only possessing a single low combat card in their hand. But Stark had one more attack left: Seaguard. They were one strength short! But two Greyjoy ships in Ironman's Bay could support them. Greyjoy became the Kingmaker. Who would they choose?

Stark had to leave Moat Cailen unoccupied, with no power tokens left after the Clash of Kings, to attack Riverrun. While either way they would have five, they needed Lannister to lose a stronghold or city in order to win, for Lannister held the edge in supply and thus the tiebreaker.

***
Tywin Lannister shivered. His thoughts swirled around in his head like a raging tempest with no order, and he called out for his children. There was no reply. He sunk down into his woolen blanket and huddled by the fire, the flame of madness in his eye. He was alone. He was cold. Outside the snow fell around the small, secluded keep.

Winter is here.






 
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Matthew Jensen
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Nice read of a session report. Love the theme idea which didn't take away from actual game reporting. Thanks and keep them coming!
 
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Lukas Litzsinger
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TrekkerMJ wrote:
Nice read of a session report. Love the theme idea which didn't take away from actual game reporting. Thanks and keep them coming!


Thanks for the comment! It is always a lot easier to write a session when there is some great source material to back you up.
 
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