Colt Express: A Game of Lootin', Luck and Lots of Fun!
A Game for 2-6
Welcome aboard the Colt Express, the richest train…ever! You are playing as train robbers who will spend time trying to gather loot while trying to outmaneuver, outshoot and outsmart your opponents. This is a programming game that is a bit wild and fun, making it an ideal party game. How does it stack up to other gamers party games? Let’s grab our action card deck and be prepared to explore!
Is it pretty? (Art and Iconography)
The game has very cartoony artwork which isn’t a bad thing. The main focus are the 3D trains that are the main pieces of the game. When I opened this game and showed it to my friends, they asked where the board is. The trains ARE the board. The trains are very durable upon being assembled. They’re very cool looking and they make for some very nice gamer eye candy. The icons on the trains indicating the goods to be placed are clear but a bit hard to see. The icons on the cards are a bit of a mystery. I think upon several plays, the icons will become easy to remember, but the instructions must be kept out in order to make sense of what the different event icons mean.
Artwork Score: 8.5/10.
What's in the box?
The game comes with a deck of cards for each player, a lovely player mat, and some tiny little loot tokens that are to be placed on the trains. There are also round cards that are used for a specific number of players. The 3D trains themselves which need to be assembled (more on that later), and the locomotive are simply cool. Once you put them together, they will fit nicely into the box and will be able to be used immediately for the next game. There’s not much else to say about this other than that it looks great and would definitely attract a crowd to this game over typical party or Eurogames.
Components Score: 9/10
The actual game itself is easy to set up. You simply take the locomotive out of the box, and then add one train car per player. At the bottom of each train car has icons showing you what loot needs to be placed. Do so. Draw 4 round cards and one of the three 5th round cards. Each player shuffles their own deck and draws 6 cards. The robber meeples are placed in the last two cars of the train based on the player count. The starting player begins by selecting their card.
The game is a pain and a half to assemble. I own over 150 games and of all the games I’ve ever opened, this one was the hardest one to assemble. Each train car took between 5-10 minutes to assemble. Several pieces were bent in the process. I’m not crafty by any means, and this doesn’t require a huge amount of skill, but some pieces just fit better into each other. This is a warning for those who do not like to spend a huge amount of time getting a game ready for play. Without a doubt, you will spend at least 45-1 hour, possibly more.
What's it Like to Play?
The round begins with turning over the round card. The round card tells how many cards each player will play in a given round. Starting with the first player, they will play one of their action cards. Cards will be played by each player until the set number of cards for each round is played. From there, the deck is flipped over and the actions are played out.
What are these actions you ask? Let’s explore:
Very simply, you move one car forwards or backwards if you are inside the train, and 1-3 cards if you are on the roof. You can never move off the train (Why would you want to?)
Pick up one of the loot tokens. You pick which one. You keep it a secret.
You punch a player who is in the same car/area as you. If there are more than one player with you, you choose who you punch. When a player is punched, they drop a loot token where they were (you pick which one) and they get pushed either forwards or backwards one train car.
A player can move the marshall forwards or backwards one car. If the marshall ever moves into the same car as another player, all players in that car will take a neutral bullet card which they must add to their deck, and they will be sent to the roof of the train.
Players either move to the roof or from the roof.
Players can shoot an opponent that is one car away from them. When a player is shot, the player who does the shooting give the shot player one of their bullet cards which is added to that player’s deck. Bullet cards clog up the deck because they do nothing. If you are on the roof of the train, you can shoot a player as long as they are within your line of sight. If you are in the same area as another player, you cannot shoot them. If there are more than one person in the same area that you wish to shoot, you get to pick.
In addition, some of the rounds are played specially. Players may play cards face down so you don’t know what they did, or they may play two cards in a row.
After all of the actions are carried out (and some of them may result in nothing), another round card is drawn. Some of the rounds will end in a special event. This often changes the gameplay, such as forcing the players to move closer to the locomotive, or the marshall acting extra mean.
Players will also have a special character power, some of which are more useful than others.
After the final round, the player who shot the most bullets will get a special bonus of 1000 dollars (points). If there is a tie, all players get the points. The player with the most loot is declared the winner!
Gameplay Score: 8/10
This game is very replayable because of the randomness of the turns in general! It’s a ton of fun!
The game is about 28-32 dollars which I think is a fine value.
The game scales very well since the more players there are, the more trains cars that come into play.
I really loved this game. I loved the fact that you don’t know how a round will turn out. You can try to outwit your opponents but ultimately, there is a lot of luck, especially with the tunnel cards. After playing many heavy Euros, this light, fun type of game is a refreshing addition to my collection. I like it a lot more than most party games, and I think that almost anyone can enjoy and get into it.
Overall Score: 7.5/10
- Last edited Tue May 12, 2015 1:34 am (Total Number of Edits: 2)
- Posted Mon May 11, 2015 9:02 pm
I disagree regarding the building of the train carriages - just done it today. Had one slight bend on my first insertion but that was easily fixed as I had rushed it. The first one took less than 5minutes the others took about 3minutes each. Stick something on the TV and and just put 20-30minutes aside.
No more fiddly/time consuming than say sorting out Lords of Waterdeep or Small World.
I may have slightly exaggerated on the time it took to assemble the trains, but it was by far the most complex assembly of a game I have owned to date.
Late reply: well worth the effort though. It is a firm favourite at the gaming club I go to. Just so much fun.