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Subject: Early Prototype picture guesses rss

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Inno Van
United States
San Francisco/East Bay
California
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Looking over the picture of the very early prototype being playtested, here are my guesses. (Click to enlarge)



There are five player colors: red, blue, white, black, yellow.

While the map looks like Catan Big Island, players only build in the hexes, not on the edges or intersections. The resources are in a white circle, and seem to be: Mountains (stone), Villages (people), Forests (wood), Farms (grain) Oil Fields (oil). Some hexes have a small red arched doorways on them. There are also some clear glass beads on the board.

Each player has two miniboards and a circular disk selector:
1) four compartments with lots of small squares for small blocks and a few larger circles for large cylinders in them. You choose the primary action and then every other player may choose the secondary action for a cost. They are: Move (upgrade), Fortify (make a mech), Trade (build), and Produce (recruit). A glass bead of your color is placed in your choice to prevent you from taking the same action two turns in a row. There are red and green boxes adjacent to each other. You pay the cost in the red box, and gain the green box. For instance, in the Move box, you pay oil into the red spaces to gain up to that much movement from green spaces. In the Build box you pay metal to do your choice of building mechs, increasing strength, or other options. Wood appears to build, while brick (? it's blurry) to fortify.
2) A fighting board. It has mechs stored above the card, stars below in each player's color as some resource, and a row of four tokens of some type.
3) A circular disk numbered 0-11, with sections for people, attack and defense. They are spaced 4 sectors away from each other. And your choice is open information to the other players.

Popularity is on the board as a heart. True to this dystopian world, no one is very concerned with being popular. The Orange track below with the eight pointed star is strength. People like Strength more. At the end of the game 1st 2nd and 3rd on these tracks score 9,5,3 VPS.

Several charts on the board. Guessing the near one is for VPs at the end of the game, the one in the top right with the horseshoe and star is crowded by the piles of cards, but where player's stars are deposited as they are scored. Running out of stars ends the game.

Not many figures cluttering up the map, but a wide assortment. Some meeples have a red dot in their center, others don't, no idea what difference that represents. Obviously these pieces are all prototypes for working out the rules and balancing the game, and are not all at representative of the visual look of the final game.

Some resources from the Treasure Chest are stacked on the board. The Yellow player has black stone, the Blue player has wood cylinders, the White player has a red brick(?). Several players have the black stones in the large square of their Fighting miniboard, so this is probably metal used to build mechs. Resources are spent in the red spaces of the chosen action to gain what is in the green spaces.

Stack of blank hexes near the box. Not sure what these will do, but they seem a map randomizing element. The central hex is blank, as are two white circles on the edges.
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Luis Fernandez
Venezuela
Caracas
Miranda
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Lots of expectation on this game really! modestwhistle
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Adam Kazimierczak
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Falmouth
Maine
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Also there's a hexagonal hole in the middle of the board that would be perfect for an umbrella on a patio table.

Someone's white cellphone was left on the table (possibly from a previous game of World of Yo-Ho).

And the disembodied hand holding a styrofoam cup remains a mystery.





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Brian Scholtanus
Netherlands
Dieren
Gelderland
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kaziam wrote:
Also there's a hexagonal hole in the middle of the board that would be perfect for an umbrella on a patio table.

Someone's white cellphone was left on the table (possibly from a previous game of World of Yo-Ho).

And the disembodied hand holding a styrofoam cup remains a mystery.
As a Kickstarter stretch goal, the mystery of the 'floating' cup can/will be solved :o. If only .
 
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Zachary Pfriem
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As far as player colors go, the standard bright Crayola colors seem to conflict with the theme of this game. I know this is a prototype, but please consider some custom pigments when going into production. That is all. Thanks!
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Jamey Stegmaier
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St. Louis
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Everybody knows how a prototype works, right? The visual of it isn't representative at all of how the game will actually work. We can't post photos like this if people don't understand that.
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Brenden Johnson
United States
Lakeville
Minnesota
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jameystegmaier wrote:
Everybody knows how a prototype works, right? The visual of it isn't representative at all of how the game will actually work. We can't post photos like this if people don't understand that.
I was HOPING that most of the comments are tongue-in-cheek. shake
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John McD
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jameystegmaier wrote:
Everybody knows how a prototype works, right? The visual of it isn't representative at all of how the game will actually work. We can't post photos like this if people don't understand that.
No mysterious styrofoam cup: no sale.
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Inno Van
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In the early prototype pic above, there are mini-toys like the white cow and the blue elephant. My guess is they become in the final version these unique sculpts, which all have their own backstory and seem to hint at unsymmetric faction goals.



Unknown if these special units will be used for Scouting non-player encounters (like in Age of Empires III), Command, or what.
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