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Subject: Please explain the endgame from the FFG-FAQs rss

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Sascha Hoppe
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Hello,

Could someone please explain the endgame rules from the FAQ with his/her own words? Maybe along with an example? Our gaming-group still doesn't get it. When is a stalemate triggered and exactly in what situation do you flip the first combat row to create a new draw-deck?

Thanks.
 
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Michael Webb
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Hi Sascha,

The idea is really pretty simple:

Say it's late in the game...players are no longer able to draw cards off the deck because it is exhausted. They then continue to play as long as ANYONE is able to. If there are still more than 3 monsters alive, and no one has cards that they can legally play, THEN the bottom row of played cards is picked up, shuffled, and each player is given 1 card from that pile. The game then continues as before, with the new pile of first row cards available as a draw pool. Again, if players once again find themselves with no legal plays from their hand, no draw pile, and more than 3 monsters left alive, then the NEXT row of cards is shuffled to create a new draw pile, and each player is AGAIN given 1 card to start with, and play continues. This continues until there are only 3 monsters left alive.

Oh yes, not so minor thing: at the end of each player's turn they only draw 1 more card, not up to hand size. The monster from CA that allows you to draw more cards still functions as normal though...

(This rule was the original end game rule for the Avalon Hill version of Titan: the Arena)
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Mark McEvoy
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I was under the impression that the FFG "Colossal Arena" version of the game avoids the whole issue by instantly triggering game-over as soon as the deck is exhausted. This can mean more than three combatants survive.
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Michael Webb
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That's correct, but they later used the AH rules in their FAQ as a way to solve stalemates...
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Sascha Hoppe
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Thank you for your lightning fast answer to my question!

The endgame from the original Titan-game is (although we played it not completely the same as you described) much more tense than just stopping to play when no more cards are in the draw deck.
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Erich Cranor
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We play the original, but we don't allow 'voluntary stalemating'--I think that's because we never noticed that clause!

Anyway, with no voluntary stalemates, meaning we play as long as we can, we have never, in years of Titan: Arena being an oft played favorite, had a stalemate or had to pull back the first round cards.

Being forced to play what you have at the end, and planning for possible difficulties at that point, is one of the greatest things about the game.
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Michael Webb
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The pulling of the card rows generally happens when the early game is very defensive. I've seen the cards pulled from the second row myself.
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Daric Morris
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CortexBomb wrote:
Oh yes, not so minor thing: at the end of each player's turn they only draw 1 more card, not up to hand size. The monster from CA that allows you to draw more cards still functions as normal though...

Is this for the entire game from the start, or just once the deck runs out initially?
 
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