In order to make time for writing I must give up working or gaming...
There's a nice version of this at the end of the new 'Druid Paths & Circles' document in Files
This variation allows druids to interact (reverence) when they occupy the same non-haven site.
The ‘Reverend’ is the player whose turn it is. At the start of the Action Step, each of the player’s refreshed druids can reverence an opponent’s druid on the same site. Druids are NOT exhausted by reverence but only get the benefit if the opponent takes up the benefit too. For example, a Hare (Renewal) druid could offer to refresh a Stag (Adventure) druid in exchange for being able to move 1 hex; if the other player declines the offer, nothing happens.
Eldrids can make offers that non-Eldrids cannot
be declin ed, but must still be possible. For example, a Moon (Mystery) Eldrid could enable reverence a Fern (Presence) druid to summon a druid in exchange for invoking invoke the power of one of Fern’s sites. Fern cannot decline this, but must have a druid in her supply in order for this to go ahead.
‘Duel’ is between druids of the same Path. Each player chooses one seed from her supply in secret. Use the power swirl to resolve the conflict. Both sides must possess at least one seed for the challenge to proceed.
- Last edited Wed May 27, 2015 7:25 am (Total Number of Edits: 1)
- Posted Mon May 25, 2015 10:24 am