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A Victory Lost» Forums » Rules

Subject: Why can't all rule books be like this? rss

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Patrick Thornbury
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What a joy it was to read the rules for this game! Clear, unambiguous examples of play and great use of color to explain the various ZOC effects, command range, etc. A new benchmark for wargames has been established.
 
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Thomas Granvold
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I agree, these are one of the best, if not the best, rulebook I read. All game designers should read this one and attempt to do as well.
 
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Mark Gray
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'guess I'm gonna have to pick this one up!
Santa?
 
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Patrick Thornbury
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don't forget that the MMP AVL site has an 'extras' pdf that gives even more rule explanations

 
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Peter Vrabel
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Because writing good rule books is really hard?
 
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Chester
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Evidently.
 
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Chris Farrell
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ejamer wrote:
Technical writing is much more difficult and time-consuming than most people expect. If writing clear and concise rules was an easy task, then BGG wouldn't have endless requests for clarification and examples.


It is hard, but I don't think it's as hard as a lot of wargame companies make it looks these days.
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Jim Cote
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I find there to be 3 types of people:

A: Reads a rulebook, and just doesn't get it.
B: Reads a rulebook, and thinks it all makes sense.
C: Reads a rulebook, and finds several ambiguities, contradictions, holes, etc.

Only the C types should be WRITING rulebooks. Unfortunately, many B types do. They have a game in their heads, but they can't translate it to paper with any degree of completeness. It makes perfect sense to them, and to all the other B types who read it. Unfortunately, this results in every different game group playing by a different set of interpretations. It must be hell to play these at conventions.
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