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Commands & Colors: Ancients» Forums » General

Subject: Army Lists and Scenario 'x' rss

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Don Clarke
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Army lists and rules to fight battles between a host of armies that the blocks could represent are available at...

http://games.groups.yahoo.com/group/ancientsresults/

...in the files section. They will also hopefully be available here at BGG in the files section in the very near future. Let me know what you think.
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Ken Takacs
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Re: Scenario X
Very interesting. I used to play wargames research 6th edition not DBA, but your lists should prove very useful.
 
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Ian
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Re: Scenario X
I like it.

Now we just need a set of rules for the point costs of units so we can build armies!
 
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Derek H
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Re: Scenario X
Red Metal wrote:
I like it.

Now we just need a set of rules for the point costs of units so we can build armies!

It does not seem likely that Richard Borg will do this; until this happens, try a home-brew version:
http://www.boardgamegeek.com/thread/113530

(Of course, if you use Don's approach you end with historical armies that do not require points at all...).
 
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Don Clarke
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Re: Scenario X
Yes that's the beauty of it, no points needed. Each army has 12 units and five cards, simple as that. For balance sake, I would still use matchplay, i.e. swap sides and play with your opponent's army for the second game. That should make some of the lighter armies more attractive. The advantage should be with the player that knows their army best - in the second game (s)he'll be trying to exploit its weaknesses.
 
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Don Clarke
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Re: Scenario X
Note, victory is meant to be 6 medals.

Sceanrio X at BGG will be updated periodically. There is a more frequently updated version in the files section at:

http://games.groups.yahoo.com/group/ancientsresults/
 
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Alessandro Crespi
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I was also thinking about creating a point based system to build my own army... but when I found Don Clark's ScenarioX... WHOA.
surprise
No more drama about points.
This list is amazingly detailed, complete and historically accurate.
Very good work guys!

I was wandering if you will be interested in a "graphical" edition of Army List, just for better and easiest reference.
I was thinking about using CCA graphics to represnt units and home terrain, plus block color... I think it will be faster to build our army.

Let me know your opinion and/or suggestions.
Bye
 
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Alessandro Crespi
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This is was I was thinking about.
Please, let me know your opinions.
Thank you.
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Don Clarke
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Stunning work Alessandro, and thanks for the kind words

You'd have to think of a way to show the either/ or options, some of which are a little complicated, but I love the concept

If you have the energy to convert the entire booklet I'm happy to proofread. Version 8 is the latest, available at the link above.

Don
 
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Alessandro Crespi
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Here there are all the Army that uses the ROMAN BLOCKS.
Let me know what you think about them.





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Robin Reeve
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I find the graphical format excellent!
Go for it!
Do dashed lines separate variant unit compositions?
Wat does the number in an orange star express?
 
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Miguel (working on TENNISmind...)
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I'm beginning to count my GG reserve to be ready to tip when you'll post the file...


Seriously, I had not thought about using ScenarioX before, but this graphical list may push me to do it.

EDIT: Don't be surprised if you don't get many feedbacks, I've noticed that these days Recent Additions are not working properly (see here). This thread, for example, is not appearing when replies arrive, I've just noticed it by chance in the Active Forums section...
 
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Martin Tyman
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Robin wrote:
I find the graphical format excellent!
Go for it!
Do dashed lines separate variant unit compositions?

I believe so.
Robin wrote:

Wat does the number in an orange star express?

Initiative.

Ceasar wrote:
Here there are all the Army that uses the ROMAN BLOCKS.
Let me know what you think about them.


I also think this graphical representations look GREAT! Hope you post these in high res on the geek!

The only thing that I would think about changing, is in the first few you have the "enemies" listed and in the later ones you have "see list". I think that the actual list of enemies is VERY usefull to have on the card. Even if you have to have small font, I think it would be good to put those numbers on there.
 
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Alessandro Crespi
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@Robin
Thank you for your compliments!
As (krakonos) said... YES: dashed lines represents "option choices" (as to say OR), and number in orange star is for Initiative.

Happy you understood them, this what they are meant to be (user friendly)


@Miguel (franchi)
Thank you too... But I have to thank you "first" for all the grreat materials you've created about this great game. I've also created a "variant" about the unit reference (i.e. movemente, momentum, fire range, close combat, ecc) with some graphic variations. I'll post ASAP hoping to receive your approval. blush

@Ben (bestbandis)

Thank you again for your psitive feedback, this really helps me to move on and produce more and more!!!

@Martin (krakonos)
I'll post High Res PDF ready to print and cut as soon as I complete all the factions. surprise
I put the line "see list" because the enemy list was VERY LONG... I'm thinking about a solution (I already have 1 or 2 options to try, like a small line below the rectangle).
I'll also add details for home terrain, so this reference will be complete and will substitute the original list.

Thank you again to everyone.
Continue tell me everything that comes in your mind... it really helps me!

meeple
 
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Don Clarke
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Excellent work! The way you've shown the options works very well. I think I agree with the posted that suggested you reduce the size of the font of the enemies list to ensure it fits. You could reduce the size of the initiative star to help this. Also regarding army special rules (e.g. the Marian Roman army), you might add a small strip under the graphical listing detailing the special rule options for appropriate armies (there aren't many of them).

Don
 
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Alessandro Crespi
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I've modified a little bit the layout of the unit reference sheet.
I've created 1 row on the top (to store n#, initiative and home terrain) and 1 row on the bottom (to store the eventual special rule).
On the extreme right I've stored all the enemies list inside an orange box.
I've also modified the background of alternate units, just to recognize them better.

Again... Let me know your opinions!!!


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Alessandro Crespi
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While I was creating the Barbarian and Persian ArmyList I noticed some misunderstanding...
1) How can I do to use HC with the Barbarians (see 62 Visigothic - 63 Vandal)?
2) How can I do to use LCh with the Persians (see 2-3 Egyptians)?
Do I have to use blocks from different expansions?
 
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Alessandro Crespi
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Here it is an example of Barbarian Army...
 
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Alessandro Crespi
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Here it is an example of carthaginian Army...
 
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Alessandro Crespi
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Here it is an example of Greek Army...
 
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Alessandro Crespi
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Here it is an example of Persian Army...
 
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Alessandro Crespi
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obviously background color corresponds to wooden block color!



I've opened a new thread dedicated to my graphical project
http://69.13.44.18/thread/299359
 
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